Another New Bug
Any two surfaces that you are able to make portals on (including nodraw) that are in the same plane and separated by less than 32 units, can cause some problems.
This is demonstrated on all of the official maps in this video.
Trying to put a portal_bumper inside the wall does not fix the problem.
A possible workaround is editing your nodraw texture in your Materials directory so that it is not portable. I can't think of a situation where you would need to put a portal on a nodraw texture (if there are, tell me).
Discuss
I'ma test it out right now.
Turn around and put a portal on the wall that the door is on, against either side wall. then try to put a portal closer to the wall.
I'm pretty sure that the ones that NubSawace put in the video includes all of the instances on the official map set where this is possible, that he found.
Try to find a wall that is common to two rooms, and go to the room has less of the shared wall, and try this.
To reproduce this on the floor of Testchamber 15, you could do mat_wireframe 1 (So it will show you the border of the portal), then put a portal on the floor with the long side against the glass. Then shoot the other portal in the gap between the portal's wireframe and the base of the glass.
Enjoy!
gepy wrote:
portals also can be placed on angled surfaces if the angle is not big.
how is that a bug? it is needed for flings in the official game