Alien?...

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youme
937 Posts
Posted Nov 27, 2007
Possibly the most freaky thing I've seen all week.

It results as the very first experiment to use a modified hl2 civilian model instead of chell's

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Duffers
474 Posts
Posted Nov 27, 2007
Replied 8 minutes later
...

The fuck is that?

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volt
104 Posts
Posted Nov 27, 2007
Replied 1 minute later
<insert "ur doin' it rong" image here>

freaky. I'd say try to reverse engineer how they used the Heavy model in Portal, however I know nothing about models.

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youme
937 Posts
Posted Nov 27, 2007
Replied 1 hour later
I really don't know how to do anything with models, I'd appreciate any help at all.
So far I've replaced Chell's models with one of those boring generic males from HL2 but hes in that silly rigid pose they model them in. what I need to do is superimpose Chell's animations onto him. Also, making the player model only different on certain maps aswell, so far its a permanant change.
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Hober
1,180 Posts
Posted Nov 27, 2007
Replied 1 minute later
I have no idea what this supposed to be.
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youme
937 Posts
Posted Nov 27, 2007
Replied 11 minutes later

Hober wrote:
I have no idea what this supposed to be.

In the pic I swapped the chell_face texture for another face texture from HL2

What I wan't to do - change the model for chell in my maps and keep her original animations (not use the ones that already exist for the model.

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espen180
307 Posts
Posted Nov 27, 2007
Replied 1 minutes later
In Portal, Valve used higher quality textures. Try doubling the texture size in photoshop (or any other program) and try again.
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youme
937 Posts
Posted Nov 27, 2007
Replied 3 minutes later

espen180 wrote:
In Portal, Valve used higher quality textures. Try doubling the texture size in photoshop (or any other program) and try again.

What I wan't to do is completely replace the player's model not just change the textures, the texture messed up because of the differences in the way the teo heads unwrap.

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Vengeil
10 Posts
Posted Nov 27, 2007
Replied 45 minutes later
align it better
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BritishConcept
5 Posts
Posted Nov 29, 2007
Replied 1 day later
How did you manage to change the face texture? ...I've been trying to figure this out, I can get Chell's face texture and convert it to Bitmap and change it (or just use it as a template for a different face) convert it back VTF to np, but how do you apply them to models? (without just overwriting the original VTF of course)

EDIT: worked it out ...if any wants to know, place the custom texture in: c:\program files\steam*username*\portal\portal\materials\models\player\chell_face.vtf

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MrTwoVideoCards
584 Posts
Posted Nov 29, 2007
Replied 1 hour later
Thats pretty scary.