wrathofmobius wrote:
Here's a few screenshots of the first chamber of my upcoming mod, Aperture Science Computer-Aided Enrichment Activity, or ASCAEA for short.
Looks nice but that panel, which I guess is going to move the cube, maybe you could parent a func_brush textured with the wall next to it, and then align it a little bit to the wall
Try make the walls stop where there already is a line in the texture. It makes it more realistic
And then the light beside the cube doesnt really have a place to come from does it? Maybe you could use the observation room instead, to light the room up 
Anyways a very nice map, and i really like the clean theme so keep it up 
Edit: im pretty sure there is a better table model for the table inside the wake-up room. The one made by stone. Unless you want to use the "pack-down" animation 










