[SP] Encode

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grayarea
260 Posts
Posted Jan 20, 2012
Replied 1 hour later

Quote:
who completed this map the legal way? i dont understand. video video!

Inax, no one has completed v1.5 to my knowledge. My many updates have blocked unintended solutions but the intended one still looks exactly the same in all versions.
Believe me, I'm itching to release my solution video!

RogerL: Even if you could get the timing to work, I think you would run into the same problem that Xtreger outlined which is that if a cube gets fizzled it remains opaque to laser for quite some time. Anyway the map description says the intended solution is "quite do-able" and compared to some of the advanced play we've seen so far, it really is.

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Xtreger
216 Posts
Posted Jan 21, 2012
Replied 2 hours later
grayarea, please don't release the intended solution yet... I need to try some more.
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Xtreger
216 Posts
Posted Jan 21, 2012
Replied 4 hours later
Here's a solution for 1.5. The video is split into 2 parts due to size restrictions, and at least the 2nd part is unintended...

||PART 1:
6E33P4onMGw

PART 2:
f-jc9f_C6_4||

I don't know what kind of a diabolical solution you have in mind...

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grayarea
260 Posts
Posted Jan 21, 2012
Replied 2 hours later
Fantastic! Almost no part of that is related to the intended solution. I guess our brains just don't work the same way. I feel like I should again fix some or all of that by applying glass panels. I will at least prevent access above the bottom fizzler.
Thanks a lot for playing.
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Wanderer2021
90 Posts
Posted Jan 21, 2012
Replied 4 minutes later
Started up the map at maybe 2:30am. Its now 4 and I have a headache. I tried to replicate Xtreger's method (which you still can stack 4 cubes if you angle them correctly against a wall), but its success rate is far to low to replicate reliably without some high amounts of precision. I even no clipped to look at things from a different perspective, in the hopes that it would reveal to me the answer, to no avail. I don't think I'll be sleeping well knowing this thing has yet to be solved the intended way. Nice work.
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grayarea
260 Posts
Posted Jan 21, 2012
Replied 3 hours later
Ok v1.6 is another fix which simply adds a glass barrier around the first fizzler to prevent bypassing it as Xtreger has done twice. We're still looking for a legit solution for "part 1: open the door".
As for part 2, Xtreger's ninja solution is nothing like the intended one. I found it extremely tricky to replicate. I think it needs a strafe jump to the vent and I still haven't managed to jump through the portal without hitting the laser. Anyway I've decided to leave that as a possible part 2 solution as a thankyou to Xtreger for testing so thoroughly!
I hope people will keep looking for the proper method to open the door, and for the intended finish which certainly does not involve jumping onto the vent!
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RogerL
490 Posts
Posted Jan 21, 2012
Replied 9 hours later
Okay, I think I have the solution to part one this time, and its much easier to perform:

Place a cube under the fizzlers pointing towards the second fizzler's catcher. Place a cube on the button's edge so that it angles up toward the first fizzler's catcher and also activates the button. Place two cubes in the funnel. Hold one cube next to the laser (on the left side of the funnel). Place your portals to move the first cube up. Grab your cube and hold it into the laser pointed at the cube on the button. Then jump into the funnel facing your portal and hold the cube out straight in front of you. You will back into the two cubes, which will hold you at just the right distance from the laser. Once the cube is pinned against the ceiling, move two cubes to the door, then move your portal to position the cube on the grate opposite the door's catcher. Use your remaining cube to direct the laser through the portal again. Run to the door with your cube.

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grayarea
260 Posts
Posted Jan 22, 2012
Replied 3 hours later
Roger, totally not intended but that's very creative! I don't think your method for opening the door can work though because of the warm-up timer on the door sensor?
Edit: updated to v1.7 with the following changes

I've sunk the funnel button slightly so you can't angle a cube up at the bottom fizzler sensor. The intended solution is much less fiddly!
Also, I found an interesting shortcut which I've also fixed. With the door open, it was possible to move one cube out the door and before the sensor had cooled down, flick it with the laser (via portal) which would reset the timer and give you another 10 seconds to remove 2 more cubes. I've fixed this with a more physically realistic temperature model. If you look closely at the red lamp behaviour you might notice the difference.

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lifeson99
102 Posts
Posted Jan 22, 2012
Replied 17 hours later
DO NOT POST SOLUTION !!
Someone will get it since it is straightforward as you have indicated.
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RogerL
490 Posts
Posted Jan 22, 2012
Replied 2 hours later

grayarea wrote:
I don't think your method for opening the door can work though because of the warm-up timer on the door sensor?

Yeah, it was a little tricky. But I did manage to open it once using this method, but it took a few tries.

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inax
23 Posts
Posted Jan 22, 2012
Replied 40 minutes later
this map is IMPOSSIBRUUUU! please post a legal solution in a video!
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jonatan
139 Posts
Posted Jan 22, 2012
Replied 16 minutes later
Here is my probably unintended solution to v1.7:

HcFSQr6mdDs
Currently uploading while sleeping. Please wait until finished.

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grayarea
260 Posts
Posted Jan 23, 2012
Replied 3 hours later
Awesome, thanks Jonatan! As you guessed, your solution is totally unintended.
Yours is the best solution so far to part one: the cube lift. However I'm going to have to block it. I think you'll understand later.
Yours is also a great solution for part two: the exit, and also completely unintended.
I'm thinking about this one...
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grayarea
260 Posts
Posted Jan 23, 2012
Replied 3 hours later
I've uploaded another update now which fixes a few issues. I thought Jonatan's finish was really cool but since the intended solution is quite hard to see I needed to block it off as well. As always, there's nothing that can't be fixed with a piece of glass.
Jonatan's part one method has caused me to finally "discourage" jumping through the portal under the laser. Sadly this has put an end to Xtreger's vent jump solution as well.
Also RogerL's shortcut should be blocked by a slightly longer warm-up
.
As far as I know, none of the solutions found so far should work with the current version. The intended solution hasn't changed at all.
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Xtreger
216 Posts
Posted Jan 23, 2012
Replied 2 hours later
Here's a solution for version 1.8 :

hOAeRLkGPKI

http://youtu.be/hOAeRLkGPKI

Can't believe I couldn't think of this solution to part 2 before

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grayarea
260 Posts
Posted Jan 23, 2012
Replied 38 minutes later
Hah! Yeah no one saw that before, including me! I'll have to fix it as well.
This solution to part one is also new. It's very clever. Too clever maybe.
Do you guys find the frequent updates really annoying or is it ok? I'm having fun, but maybe I should never make such an unconstrained map again? What do you think?
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Xtreger
216 Posts
Posted Jan 23, 2012
Replied 1 hour later

grayarea wrote:
Hah! Yeah no one saw that before, including me! I'll have to fix it as well.
This solution to part one is also new. It's very clever. Too clever maybe.
Do you guys find the frequent updates really annoying or is it ok? I'm having fun, but maybe I should never make such an unconstrained map again? What do you think?

This map was great (I'd put it on par with Seven Gates).. So IMO you should definitely make more of these difficult chambers.
On the other hand, don't introduce too many constraints or it will make the map too specific - I guess that'd make the map easier, but I'm not too sure.

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grayarea
260 Posts
Posted Jan 23, 2012
Replied 3 hours later
Thanks Xtreger. Seven Gates is my favourite map of all time This is another update to try to pick up the pieces after your testing. I decided not to block your solution to part one for now because it's very nice and blocking it seems to require a massive glass wall or super-fast funnel or some other ugly hack. Also, you've almost captured the spirit of part one, but the intended solution is more elegant, in my very biased opinion!
As for part two, I took a more subtle approach this time but it should be fully blocked.
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HeadShot
174 Posts
Posted Jan 23, 2012
Replied 2 hours later
Looks like this is the map to play right now! I'll join in the headache when I get out of work
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jonatan
139 Posts
Posted Jan 23, 2012
Replied 51 minutes later
Ok I'm going to give this a last shot before I go away travel. Awesome map!