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who completed this map the legal way? i dont understand. video video!
Inax, no one has completed v1.5 to my knowledge. My many updates have blocked unintended solutions but the intended one still looks exactly the same in all versions.
Believe me, I'm itching to release my solution video!
RogerL: Even if you could get the timing to work, I think you would run into the same problem that Xtreger outlined which is that if a cube gets fizzled it remains opaque to laser for quite some time. Anyway the map description says the intended solution is "quite do-able" and compared to some of the advanced play we've seen so far, it really is.
||PART 1:
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PART 2:
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I don't know what kind of a diabolical solution you have in mind... 
I feel like I should again fix some or all of that by applying glass panels. I will at least prevent access above the bottom fizzler.Thanks a lot for playing.
As for part 2, Xtreger's ninja solution is nothing like the intended one. I found it extremely tricky to replicate. I think it needs a strafe jump to the vent and I still haven't managed to jump through the portal without hitting the laser. Anyway I've decided to leave that as a possible part 2 solution as a thankyou to Xtreger for testing so thoroughly!

I hope people will keep looking for the proper method to open the door, and for the intended finish which certainly does not involve jumping onto the vent!
Place a cube under the fizzlers pointing towards the second fizzler's catcher. Place a cube on the button's edge so that it angles up toward the first fizzler's catcher and also activates the button. Place two cubes in the funnel. Hold one cube next to the laser (on the left side of the funnel). Place your portals to move the first cube up. Grab your cube and hold it into the laser pointed at the cube on the button. Then jump into the funnel facing your portal and hold the cube out straight in front of you. You will back into the two cubes, which will hold you at just the right distance from the laser. Once the cube is pinned against the ceiling, move two cubes to the door, then move your portal to position the cube on the grate opposite the door's catcher. Use your remaining cube to direct the laser through the portal again. Run to the door with your cube.
Edit: updated to v1.7 with the following changes
I've sunk the funnel button slightly so you can't angle a cube up at the bottom fizzler sensor. The intended solution is much less fiddly!
Also, I found an interesting shortcut which I've also fixed. With the door open, it was possible to move one cube out the door and before the sensor had cooled down, flick it with the laser (via portal) which would reset the timer and give you another 10 seconds to remove 2 more cubes. I've fixed this with a more physically realistic temperature model.
If you look closely at the red lamp behaviour you might notice the difference.
Someone will get it since it is straightforward as you have indicated.
grayarea wrote:
I don't think your method for opening the door can work though because of the warm-up timer on the door sensor?
Yeah, it was a little tricky. But I did manage to open it once using this method, but it took a few tries.
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Currently uploading while sleeping. Please wait until finished.
Yours is the best solution so far to part one: the cube lift. However I'm going to have to block it. I think you'll understand later.
Yours is also a great solution for part two: the exit, and also completely unintended.

I'm thinking about this one...

Jonatan's part one method has caused me to finally "discourage" jumping through the portal under the laser. Sadly this has put an end to Xtreger's vent jump solution as well.
Also RogerL's shortcut should be blocked by a slightly longer warm-up.
As far as I know, none of the solutions found so far should work with the current version. The intended solution hasn't changed at all.
Can't believe I couldn't think of this solution to part 2 before 
I'll have to fix it as well.This solution to part one is also new. It's very clever. Too clever maybe.

Do you guys find the frequent updates really annoying or is it ok? I'm having fun, but maybe I should never make such an unconstrained map again? What do you think?
grayarea wrote:
Hah! Yeah no one saw that before, including me!I'll have to fix it as well.
This solution to part one is also new. It's very clever. Too clever maybe.
Do you guys find the frequent updates really annoying or is it ok? I'm having fun, but maybe I should never make such an unconstrained map again? What do you think?
This map was great (I'd put it on par with Seven Gates).. So IMO you should definitely make more of these difficult chambers.
On the other hand, don't introduce too many constraints or it will make the map too specific - I guess that'd make the map easier, but I'm not too sure.
This is another update to try to pick up the pieces after your testing. I decided not to block your solution to part one for now because it's very nice and blocking it seems to require a massive glass wall or super-fast funnel or some other ugly hack. Also, you've almost captured the spirit of part one, but the intended solution is more elegant, in my very biased opinion!As for part two, I took a more subtle approach this time but it should be fully blocked.