Fizzler + Box Dropper

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Rivid31
152 Posts
Posted Nov 28, 2007
I'm not sure if anybody else has had this problem when trying to respawn a box after it fizzles, but after messing with Duffed's map in efforts to make his box_dropper work I found something interesting.

Fizzler's output "OnDissolveBox" only appears to work if the box you fizzle is named "Box." If you name your box anything else but "Box" OnDissolveBox will not trigger (as far as I can tell).

Just something to keep in mind when making a box dropper. You could always use OnDissolve, but that would trigger when you dissolve a camera in it as well. Another solution is to use 2 triggers, one to fizzle portals/fizzle other props, and one with a filter, to dissolve your box(s).

If anybody else has any more insight into this I'd be happy to hear it.

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Vengeil
10 Posts
Posted Nov 28, 2007
Replied 5 minutes later
filter
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Techno-Man
26 Posts
Posted Nov 28, 2007
Replied 11 minutes later
I use OnDissolveBox,also I re-done the system for the Vital Apparatus Vent for my maps so it's not as complicated.
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Mapster
396 Posts
Posted Nov 28, 2007
Replied 3 minutes later
You can use a filter yes. that could mean that you will need to use a trigger_muiltiple ?
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Techno-Man
26 Posts
Posted Nov 28, 2007
Replied 1 minute later
trigger_portal_cleanser.
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Rivid31
152 Posts
Posted Nov 28, 2007
Replied 11 minutes later
If you're using a filter, you'll need to make two portal_cleansers... one that excludes boxes, and one that is specifically for boxes, and you could use OnDissolve, instead of OnDissolveBox, this way you can set the filter to Box_* and not be limited to the names of your boxes....
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Remmiz
631 Posts
Posted Nov 29, 2007
Replied 4 hours later
I can't see why you would multiple names for boxes in your map. You only need one prop_physics (named box) and one point_template for all the droppers in your level. Just make seperate env_entity_maker's for each dropper all using the same template. This also avoids many problems with box destruction control and lost boxes.
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msleeper
4,095 Posts
Member
Posted Nov 29, 2007
Replied 21 minutes later
Well consider a puzzle where something besides a box needs to get respawned. Could be a radio, could be a sphere, could be anything. The fact that limiting the only thing the portalcleanser will be default send an I/O for for named "box" is limiting, period.
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volt
104 Posts
Posted Nov 29, 2007
Replied 37 minutes later
On your respawn template, use the output "OnOutOfWorld" to trigger a new item to be respawned.
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msleeper
4,095 Posts
Member
Posted Nov 29, 2007
Replied 25 minutes later
Does OutOfWorld trigger when it gets fizzled, really?
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yikkayaya
71 Posts
Posted Nov 29, 2007
Replied 1 hour later
I did not get the OutOfWorld to work either...
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chris_24
28 Posts
Posted Nov 29, 2007
Replied 5 hours later
I use triggers with filters_name or whatever they're called...
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Remmiz
631 Posts
Posted Nov 29, 2007
Replied 1 hour later
OutOfWorld triggers when the entity enters the void (black abyss) outside of the map. You would put this on the actual item (box, sphere, etc) and have it spawn a new one as well as kill itself.
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youme
937 Posts
Posted Nov 29, 2007
Replied 24 minutes later
OutOfWorld is a failsafe really, if you have a door or something blocked by a box and goes and pings through a wall into the void then OutOfWorld should trigger.
personally I use two portal cleansers each one unit thick - one for everthing but boxes and one for only boxes. The one for boxes has a trigger of onFizzle.
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Rivid31
152 Posts
Posted Nov 29, 2007
Replied 1 hour later

youme wrote:
OutOfWorld is a failsafe really, if you have a door or something blocked by a box and goes and pings through a wall into the void then OutOfWorld should trigger.
personally I use two portal cleansers each one unit thick - one for everthing but boxes and one for only boxes. The one for boxes has a trigger of onFizzle.

This is what I suggested to do a couple posts back, and seems to be the best way to do the fizzling of cubes. But I think you mean OnDissolve, not OnFizzle. OnFizzle triggers when portals get fizzled, not when things get dissolved