Fizzler + Box Dropper
Fizzler's output "OnDissolveBox" only appears to work if the box you fizzle is named "Box." If you name your box anything else but "Box" OnDissolveBox will not trigger (as far as I can tell).
Just something to keep in mind when making a box dropper. You could always use OnDissolve, but that would trigger when you dissolve a camera in it as well. Another solution is to use 2 triggers, one to fizzle portals/fizzle other props, and one with a filter, to dissolve your box(s).
If anybody else has any more insight into this I'd be happy to hear it.
personally I use two portal cleansers each one unit thick - one for everthing but boxes and one for only boxes. The one for boxes has a trigger of onFizzle.
youme wrote:
OutOfWorld is a failsafe really, if you have a door or something blocked by a box and goes and pings through a wall into the void then OutOfWorld should trigger.
personally I use two portal cleansers each one unit thick - one for everthing but boxes and one for only boxes. The one for boxes has a trigger of onFizzle.
This is what I suggested to do a couple posts back, and seems to be the best way to do the fizzling of cubes. But I think you mean OnDissolve, not OnFizzle. OnFizzle triggers when portals get fizzled, not when things get dissolved 