Texture Issue with a Checkerboard

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Jexim
40 Posts
Posted Feb 19, 2012
So I'm doing some skinning and was testing out some skins and found that when light was applied to one of the skins I was planning to use (without the light everything looks fine) the skin gets a faint checkboard pattern over the skin (not the pink and black style but a checkboard none the less, any thoughts on why this is happening or maybe a solution?

mat_fullbright 1 (no lighting effects)
img

mat_fullbright 0 (lighting activated)
img

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chimera201
129 Posts
Posted Feb 19, 2012
Replied 1 hour later
i think that is a problem with the texture itself. i also wanted to use that texture but didn't.
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Lpfreaky90
2,842 Posts
Posted Feb 19, 2012
Replied 35 minutes later
what texture is it anyways?
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chimera201
129 Posts
Posted Feb 20, 2012
Replied 12 hours later
metalwall_bts_001b
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Spam Nugget
492 Posts
Posted Feb 20, 2012
Replied 3 hours later
this is a long shot, but could it be a cubemap problem?
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ChickenMobile
2,460 Posts
Posted Feb 21, 2012
Replied 18 hours later
I think it may be referencing to a normal map that does not exist, therefore it has the checkers. If cubemaps weren't build it would be pinkish where the shiny parts of the material would be.
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Groxkiller585
652 Posts
Posted Feb 24, 2012
Replied 3 days later

chickenmobile wrote:
I think it may be referencing to a normal map that does not exist, therefore it has the checkers. If cubemaps weren't build it would be pinkish where the shiny parts of the material would be.

Bingo, your right.

The consensus for things like this:

Missing texture: pink-black checkerboard period
Missing Normalmap: checkerboard bumpmap on the texture
Missing cubemaps/Missing cubemap-deprived Normalmap: reflective pink-black checkerboard.

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Jexim
40 Posts
Posted Feb 24, 2012
Replied 25 minutes later
so this may be a stupid question, but is there a fix for this, and if so, what is it?
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spongylover123
944 Posts
Posted Feb 24, 2012
Replied 32 minutes later
Get rid of the normalmap parameter in the vmt or make a custom one.