Texture Issue with a Checkerboard
Posted Feb 19, 2012
So I'm doing some skinning and was testing out some skins and found that when light was applied to one of the skins I was planning to use (without the light everything looks fine) the skin gets a faint checkboard pattern over the skin (not the pink and black style but a checkboard none the less, any thoughts on why this is happening or maybe a solution?
mat_fullbright 1 (no lighting effects)

mat_fullbright 0 (lighting activated)

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Posted Feb 19, 2012
Replied
1 hour
later
i think that is a problem with the texture itself. i also wanted to use that texture but didn't.
Posted Feb 19, 2012
Replied
35 minutes
later
what texture is it anyways?
Posted Feb 20, 2012
Replied
12 hours
later
metalwall_bts_001b
Posted Feb 20, 2012
Replied
3 hours
later
this is a long shot, but could it be a cubemap problem?
Posted Feb 21, 2012
Replied
18 hours
later
I think it may be referencing to a normal map that does not exist, therefore it has the checkers. If cubemaps weren't build it would be pinkish where the shiny parts of the material would be.
Posted Feb 24, 2012
Replied
3 days
later
chickenmobile wrote:
I think it may be referencing to a normal map that does not exist, therefore it has the checkers. If cubemaps weren't build it would be pinkish where the shiny parts of the material would be.
Bingo, your right.
The consensus for things like this:
Missing texture: pink-black checkerboard period
Missing Normalmap: checkerboard bumpmap on the texture
Missing cubemaps/Missing cubemap-deprived Normalmap: reflective pink-black checkerboard.
Posted Feb 24, 2012
Replied
25 minutes
later
so this may be a stupid question, but is there a fix for this, and if so, what is it?
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Posted Feb 24, 2012
Replied
32 minutes
later
Get rid of the normalmap parameter in the vmt or make a custom one.