Rate my fling

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youme
937 Posts
Posted Nov 30, 2007
Ok so I've got this fling, and I think it's at the level people generally like, personally I find it rediculously hard, but thats just me.

Here is the link - dload.php?action=file&file_id=117

Tell me what you think
(The aim is go get over the second wall, through the fizzler)
(I'm using the developer textures still and I know not everyone downloaded my non-portal-able wall dev texture so I changed it to the metal wall - no comments about the textures please!)

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BritishConcept
5 Posts
Posted Nov 30, 2007
Replied 28 minutes later
Did it first time, I don't think most people will have any trouble with it ...as long as the fling spot is nice and high, you have plenty of time to set up your shot when falling.
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Hurricaaane
189 Posts
Posted Nov 30, 2007
Replied 2 hours later
Not hard. You just need several tries in case you fall in the ground then in the portal, or if your exit angle is bad.
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NocturnalGhost
200 Posts
Posted Nov 30, 2007
Replied 9 minutes later
Yep, easily do-able, after a couple of attempts.

I think a slightly higher ceiling in the middle part would help make it a bit easier, although this is probably not necessary.

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deathremains
36 Posts
Posted Nov 30, 2007
Replied 36 minutes later
:3 did it the first try... without even needing a second fling o.O
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youme
937 Posts
Posted Nov 30, 2007
Replied 8 minutes later

deathremains wrote:
:3 did it the first try... without even needing a second fling o.O

did you get through the fizzler? (to the bit with the metal floor)

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Player1
212 Posts
Posted Dec 01, 2007
Replied 12 hours later
I like it. I couldn't do it without crouching. With crouching it was sorta easy. But it can also be done by bouncing in the second room. This is slower of course, but I like it when there's multiple ways to do a fling.
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xitooner
132 Posts
Posted Dec 01, 2007
Replied 28 minutes later
Every time I did the "expected" fling, I hit the ceiling and only made it over the 2nd wall by crouching. . .and even then I bounced on the top of the 2nd wall. Tight; I'd raise the ceiling just a little, maybe.

It was easier to do though with the bounce in the 2nd room instead; got it first try. Or bouncing to the top of the 1st wall, then setting up a bounce to the top of the 2nd. . . But I checked something; your real problem is that if you try the bounce and you DO miss, you are stuck in the middle area with both portals on the floor and no way back to try again. You need to design in a way back to the 1st area from the middle (but not let them take advantage of it to go to the middle without a fling).

Fix that, and you've got a winner, IMO.

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youme
937 Posts
Posted Dec 01, 2007
Replied 1 hour later
By bounce you mean a vertical fling? as seen in chaber 18(i think)
I hadn't inteded to have this as a bounce, but seeing as it is posible both ways and neither is really an exploit I'll add in something to get back. I'll also look at the ceiling height now
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volt
104 Posts
Posted Dec 01, 2007
Replied 2 hours later
What you should do is move the particle field wall another 250 or so units away... Think about it

1: portal on wall
2: portal under feet
3: fall back into second portal (standard fling)
4: while flying, shoot a portal somewhere just before where you intend on landing, this will be your exit portal (this is in the second partition, over the first wall, i put just on the other side of the wall)
5: just after placing that portal but before landing, place a portal on the ground where you think you are going to land, and crouch. (this portal ended up being pretty close to the wall)

You can pull this off in your test map if you try to fall into your floor portal directly downwards. What you'll get is a flingbounce (some term i think i might have just made up) where you enter the first portal at some angle closer to the horizontal, and come out of the second portal at that same angle and speed to fly even further, kind of like skipping a stone across water.

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MrTwoVideoCards
584 Posts
Posted Dec 01, 2007
Replied 1 hour later
That was pretty cool, it's more like a triple to quad fling depending on how well you get your speed up, but its very possible to do, and i hope to see it with far more better lighting and detail in one of your future maps.
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youme
937 Posts
Posted Dec 01, 2007
Replied 18 minutes later

MrTwoVideoCards wrote:
That was pretty cool, it's more like a triple to quad fling depending on how well you get your speed up, but its very possible to do, and i hope to see it with far more better lighting and detail in one of your future maps.

Yes yes, Its an early test of the 16th chamber got TS#13.
my process goes like this:
1) rough out ideas on paper
2) build elements in hammer one by one, testing each bit as it goes along
3) only using the developer textures assemble the whole level
4) iron out any bugs change the portal gun from 2 portals to 1 portal ( I used the 2 pgun whilst testing on early levels then limited it after i was satisfied)
5) repeat for 5-6 maps
6) get those maps tested by guys here
7) get feedback and tweak accordingly
8) move on to the next 5-6 maps
Then once I've got all the maps roughed out like this I will go back and 'beutify' them.
1) clean up brushwork
2) add textures
3) add decals signs and other props
4) add lights
5) sent to be tested again
6) optimize with areaportals, hint bushes....
7) record trailer and publish
8) send to be previewed by TWP previewers
9) iron out any last bugs
10) release

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Korjagun
122 Posts
Posted Dec 01, 2007
Replied 1 hour later
Took a couple of tries, but it's absolutely doable, especially if you're crouching.
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Lorithad
240 Posts
Posted Dec 01, 2007
Replied 7 hours later
I figured it out on the first try, but didn't get the portals where I wanted them to be. So I made it on my second try. I did a bounce.

portal 1 on the wall.
portal 2 on the ground
while falling, place new portal 1 on the ground.
Fall into portal 2
Air strafe on the the median.
Portal one next to the fizzler wall.
portal 2 next to the median.
Jump into portal 2, air strafe over the fizzler.

ta da.

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deathremains
36 Posts
Posted Dec 01, 2007
Replied 34 minutes later

youme wrote:
did you get through the fizzler? (to the bit with the metal floor)

yes to the last part :3

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youme
937 Posts
Posted Dec 01, 2007
Replied 23 minutes later

deathremains wrote:
yes to the last part :3

without a second fling or bounce? don't believe you

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xitooner
132 Posts
Posted Dec 02, 2007
Replied 2 hours later

youme wrote:
without a second fling or bounce? don't believe you

Hmmm, maybe Chell flipped that "noclip" switch on the Portal Gun while in mid-flight?