You Know You've Been Doing Too Much Hammer When...

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Pitkakorvaa
200 Posts
Posted Feb 19, 2012
Replied 3 days later
I'm showing mine too

Portal 2: 15.2 hrs last two weeks / 423.6 hrs on record
Portal 2 Authoring Tools - Beta: 37.5 hrs last two weeks / 557.6 hrs on record
Source SDK: 0.1 hrs last two weeks / 878 hrs on record

So Hammer used 557.6 hrs + 878 hrs = 1435,6 hrs on record.
Poor Source SDK used only 0.1 hrs last two weeks

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Groxkiller585
652 Posts
Posted Feb 23, 2012
Replied 4 days later
When you get so bored you create a monstrosity that moves.

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Idolon
417 Posts
Posted Feb 23, 2012
Replied 2 hours later
I have a tendency to leave programs running overnight, resulting in 1298.8 hours for the Portal 2 mapping tools, and 861 hours for Portal 2.
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msleeper
4,095 Posts
Member
Posted Feb 24, 2012
Replied 3 hours later

Groxkiller585 wrote:
When you get so bored you create a monstrosity that moves.

what_has_science_done.jpg

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josepezdj
2,386 Posts
Posted Feb 24, 2012
Replied 1 hour later

Groxkiller585 wrote:
When you get so bored you create a monstrosity that moves.

Hey Grox, that's incredible!! Will you use that monstruosity to develop a boss battle? Because that would be awesome! Really.

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Groxkiller585
652 Posts
Posted Feb 24, 2012
Replied 14 hours later

josepezdj wrote:
Groxkiller585 wrote:

When you get so bored you create a monstrosity that moves.

Hey Grox, that's incredible!! Will you use that monstruosity to develop a boss battle? Because that would be awesome! Really.

given it's current "AI", which really is not AI so much as "rotate to face the player and some subtle movement with func_doors", probably not, but if i do use it I'll make sure it can actually fight and not droll stupidly at you. (which is what it does atm)

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Spam Nugget
492 Posts
Posted Feb 25, 2012
Replied 1 day later
...When every time you play any game you start thinking about how you could make it work with the source engine. To the point where you cant even play minesweeper without doing so.
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msleeper
4,095 Posts
Member
Posted Feb 26, 2012
Replied 20 hours later
Source would be terrible for most games. Which is probably why most games don't use it. When the only tool you have is a hammer, etc. etc. however that saying goes.
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WinstonSmith
940 Posts
Posted Feb 26, 2012
Replied 1 hour later

msleeper wrote:
Source would be terrible for most games. Which is probably why most games don't use it. When the only tool you have is a hammer, etc. etc. however that saying goes.

I believe it's something along the lines of "You can't drink anything because there are too many leaks".

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HMW
806 Posts
Posted Feb 28, 2012
Replied 2 days later
I thought it was "...every problem lo

[sic]

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Spam Nugget
492 Posts
Posted Feb 29, 2012
Replied 1 day later
...when you realise that you have a 9.8MB, 1,254,358 word, 5,474 page log file for one of your maps. O_o
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Pitkakorvaa
200 Posts
Posted Mar 01, 2012
Replied 10 hours later
...when playing other peoples maps, (Cs:source, HL2, etc..) you spend your most time of looking for details and mechanics in level, not gameplay.
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iWork925
1,080 Posts
Posted Mar 01, 2012
Replied 1 hour later

Spam Nugget wrote:
...when you realise that you have a 9.8MB, 1,254,358 word, 5,474 page log file for one of your maps. O_o

mother of log....

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Paradoxic R3mix
87 Posts
Posted Mar 02, 2012
Replied 1 day later

Pitkakorvaa wrote:
...when playing other peoples maps, (Cs:source, HL2, etc..) you spend your most time of looking for details and mechanics in level, not gameplay.

I do that all the time, it helps me, because thou art a newbie

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CamBen
973 Posts
Posted Mar 03, 2012
Replied 20 hours later
when you try to shoot a portal next to your bed to get up, and then you think that you forgot to add in the entity. (true story! the light in the bathroom parallel to my room is orange.)
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marKiu
238 Posts
Posted Mar 07, 2012
Replied 3 days later
youre raging because you have selected 20 brushes and want to use the clipping tool but you forgot to click it twice and half of your brushes are deleted. then you ctrl + z and your selection is gone BOOM ULTRA RAGE!
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Kaleido
272 Posts
Posted Mar 07, 2012
Replied 16 hours later
You know you've been designing levels for too long when you walk around the corner of a hallway and think about how crappy the angles are entering that room and how it's too strong of a camping spot, and then turn around to look at the hallway to see if there's a better angle to build the choke-point, until you realise that you're standing in the corner of a hallway in real life and other people are walking by looking at you weird -_-
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Vordwann
767 Posts
Posted Mar 12, 2012
Replied 4 days later
You know you've been doing too much hammer when you assure yourself there is nothing to be seen around a corner until you get at least 45? around it. Hint brushes
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josepezdj
2,386 Posts
Posted Mar 12, 2012
Replied 2 hours later

marKiu wrote:
youre raging because you have selected 20 brushes and want to use the clipping tool but you forgot to click it twice and half of your brushes are deleted. then you ctrl + z and your selection is gone BOOM ULTRA RAGE!

MarKiu, every step you take is "recorded" by hammer, even the selection of a large number of brushes. So, if you would have pressed the undo key [Ctrl-z] the corresponding number of times, that selection you had would have been restored! you never lost it, my friend! Try it and you'll see.

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TigerDK
10 Posts
Posted Mar 14, 2012
Replied 1 day later
"Who has shifted time by 5 hours!?"