Crushers

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portal2companioncube
108 Posts
Posted Mar 02, 2012
I'm putting a couple crushers in my map. I have a button to activate them. What output should I use to make them continue crushing? It will crush once, pull back, and just sit there. I've tried using the output "SetAnimation" and "SetAnimationNoReset" I have a button that deactivates them later in the map. Also, what should I use for the sound? Right now I have a trigger_multiple with the following output and only the "physics objects" flag checked:

MyOutput: OnStartTouch
TargetEntity: up_crusher_sound_1 (the name of the ambient_generic)
TargetInput: PlaySound
Parameter: <none>

The ambient_generic has the sound, "World.MpCoopTbeamMazeCrusherImpact."

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Paradoxic R3mix
87 Posts
Posted Mar 02, 2012
Replied 3 hours later
Hey, set the button, so when it activates, it enables a logic_timer. And the timer should trigger the crushers every <WhateverNumberhere> seconds. Sorry, I dont really know how to explain in depth, so I might as well kill myself :notwant: :money:

Edit by Djinndrache:
Nice, you can spam thousand smilies in one post. Don't do that again.

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Another Bad Pun
516 Posts
Posted Mar 02, 2012
Replied 13 minutes later
Oh no not this again
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Paradoxic R3mix
87 Posts
Posted Mar 02, 2012
Replied 20 minutes later
I think this has already been discussed, go google it again, search "logic_timer crushers", that should give you some results.
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Skotty
671 Posts
Posted Mar 03, 2012
Replied 12 hours later
Use this instance Crusher Instances (many custom options) and you will have everything you ever could need (of course if you use it the right way).
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Paradoxic R3mix
87 Posts
Posted Mar 03, 2012
Replied 3 hours later

Skotty wrote:
Use this instance Crusher Instances (many custom options) and you will have everything you ever could need (of course if you use it the right way).

Lol, I didnt know about that, Im stupid.

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portal2companioncube
108 Posts
Posted Mar 03, 2012
Replied 6 hours later

Skotty wrote:
Use this instance Crusher Instances (many custom options) and you will have everything you ever could need (of course if you use it the right way).

I'm a little confused about this. I downloaded the instance and I have it in my map. When I run it, it doesn't start. What's supposed to start it?

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CamBen
973 Posts
Posted Mar 03, 2012
Replied 2 hours later
you need to be able to trigger one of the logic_relays/logic_autos/etc with a trigger or something else of the sort.
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portal2companioncube
108 Posts
Posted Mar 10, 2012
Replied 6 days later

CamBen wrote:
you need to be able to trigger one of the logic_relays/logic_autos/etc with a trigger or something else of the sort.

Which one should I activate if I want it to repeatedly crush without stopping until the de-activate button is pressed? There's like twenty things in there you could activate. Which one is it?

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CamBen
973 Posts
Posted Mar 10, 2012
Replied 1 hour later
dunno i never downloaded it. just choose the most relevant one and try some out
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Lpfreaky90
2,842 Posts
Posted Mar 10, 2012
Replied 22 minutes later

portal2companioncube wrote:
CamBen wrote:

you need to be able to trigger one of the logic_relays/logic_autos/etc with a trigger or something else of the sort.

Which one should I activate if I want it to repeatedly crush without stopping until the de-activate button is pressed? There's like twenty things in there you could activate. Which one is it?

There are only 7:
instance:crush_relay;Trigger -> plausible
instance:de-crush_relay;Trigger -> de-crush. seems like de-activate. so no
instance:Reset_Timer;Disable -> nah, you don't want to reset the reset_timer.
instance:Reset_Timer;Enable -> you might need to activate this.
instance:Reset_Timer;FireTimer -> possibly?
instance:Reset_Timer;Kill -> nah, we're not going to kill something right?
instance:Solved;Trigger -> only after we solved it. NOT to activate it.

So there are 3 you should test. See if you can figure out what everything does shouldn't be too hard right? Come back after you tried this.