Crushers
MyOutput: OnStartTouch
TargetEntity: up_crusher_sound_1 (the name of the ambient_generic)
TargetInput: PlaySound
Parameter: <none>
The ambient_generic has the sound, "World.MpCoopTbeamMazeCrusherImpact."
Edit by Djinndrache:
Nice, you can spam thousand smilies in one post. Don't do that again.
Skotty wrote:
Use this instance Crusher Instances (many custom options) and you will have everything you ever could need (of course if you use it the right way).
Lol, I didnt know about that, Im stupid.
Skotty wrote:
Use this instance Crusher Instances (many custom options) and you will have everything you ever could need (of course if you use it the right way).
I'm a little confused about this. I downloaded the instance and I have it in my map. When I run it, it doesn't start. What's supposed to start it?
CamBen wrote:
you need to be able to trigger one of the logic_relays/logic_autos/etc with a trigger or something else of the sort.
Which one should I activate if I want it to repeatedly crush without stopping until the de-activate button is pressed? There's like twenty things in there you could activate. Which one is it?
portal2companioncube wrote:
CamBen wrote:you need to be able to trigger one of the logic_relays/logic_autos/etc with a trigger or something else of the sort.
Which one should I activate if I want it to repeatedly crush without stopping until the de-activate button is pressed? There's like twenty things in there you could activate. Which one is it?
There are only 7:
instance:crush_relay;Trigger -> plausible
instance:de-crush_relay;Trigger -> de-crush. seems like de-activate. so no
instance:Reset_Timer;Disable -> nah, you don't want to reset the reset_timer.
instance:Reset_Timer;Enable -> you might need to activate this.
instance:Reset_Timer;FireTimer -> possibly?
instance:Reset_Timer;Kill -> nah, we're not going to kill something right?
instance:Solved;Trigger -> only after we solved it. NOT to activate it.
So there are 3 you should test. See if you can figure out what everything does shouldn't be too hard right? Come back after you tried this.