[Release] Aperture Discord/Test Chamber 23
The download is available in two flavors:
- A win32 self-extracting installer (4.0 MiB)- A plain RAR archive (4.6 MiB) They both contain the same files.
Once installed, the map can be run through the Bonus Map interface, and is equipped with all three challenge variants.
For more information and other games and stuff I've made, visit its page on monkeyblah.com. I'd also appreciate that if you want to link this to someone, use that address.
Looks great though, from what I saw it looks very well thought out - fix the loading glitch, and this will be a great map.
Cyclone wrote:
Looks nice, but plagued by glitches - any loading, auto save, normal save, or quick save, causes an obtrusive "AI disabled..." error to appear on the screen. The only fix is to start the level over. So it appears you have to do it on your first try.
"Glitches" would imply multiple glitches. The AI_disabled is but one.
I helped Korjagun test the map out in various stages of development. Neither of us have any idea what causes the AI_disabled bug. It doesn't happen on all maps, just some. So until somebody out there figures out why it happens, it's likely not going anywhere.
Luckily, it doesn't have any significant affect on the map itself, since the map doesn't contain any turrets. The only thing it really does is disable the GLaDOS voice for when you destroy cameras.
Also your install program is nice! But does not detect the proper directory...
I found a really easy way to get the energy ball into the catcher:
In the room there is a drop-off that helps build momentum for the next fling. Stand so that you are just about to fall off there and then place your portals: blue on the slanted tile above the ball shooter, and orange on the ceiling right at the end of the glass wall. I've gotten that to work twice, got it on the first try the second time around.
I also found the AI disabled glitch, good to hear that it doesn't effect the challenges in this map.
The fling that comes just after the ball challenge was very difficult for me to pull off. Simply because its difficult to get turned the right way on your first time up. And, unless I'm mistaken, you have to get it on that first time up. I think it could be a tad more forgiving. Maybe by making the fling go up higher so that there's a bit more time to get your bearings before you shoot the last portal there.
I really liked this map, it had great variety, cleverly arranged puzzles, and very good use of flinging. The difficulty seemed consistent as well, starting fairly simple and becoming more complex and demanding as you progressed. I look foreword to Chamber 24, or whatever comes next in any case.
Oh, and one more compulsory nag about the AI Disabled glitch. I know it isn't your fault, but seriously, it's annoying.
I'm surprised by how difficult people find getting to the ball catcher is. There are two really simple ways to do it; either fling clear across by placing a portal above the goo and flinging using the pit, or just jump across to the glass panel and walk on the ledge on the inside. Here's a spoiler video showing how it's done.
Quote:
Also your install program is nice! But does not detect the proper directory...
The primary reason for why it would fail to do that is if your registry is not valid and doesn't have the Steam directory listed under HKLM/Software/Valve/Steam, or, alternately, if you have some screwy directories under steamapps/ other than your username, SourceMods and common.
When in the cage with the 1st button, I could portal over the func_detail by the glass; minor texture issue.
The last fling is a puzzle; I can get my portals into any position I desire in the room, including standing in one just over the goo with a portal up high at the beginning. . .but just cant get the momentum/angle to get over. Not seeing it right now. . .
All nicely made though!
Someone spoil this for me, it's driving me insane.
I did the part with the ceiling crusher differently though:
I placed one portal on the ceiling as close to the door(err, not door, but hole in the wall) as possible. The other portal I placed so that it was on the floor behind me when I pressed the button, but far enough behind me so that I could make a full jump+crouch into it. To land on that ledge you have to jump+crouch so that your almost, but not quite, jumping over the floor portal, so that you fly into the far side of it.
I also thought I had tried the intended method on the final fling enough to rule it out. Now I have to go try it again. ;P
I liked the map, by the way. I'm one of those people that was too dumb to figure out the ||catcher puzzle. I thought you had to bounce the orb down the "corridor" and into the catcher somehow. I didn't realize there was a portalable wall next to the catcher receptacle. Also, I spent so much time trying to use the terminal velocity fling to get up to the grate so I could portal through it, which I eventually did. Then I watched your spoiler video and...d'oh.
And I would've never gotten past the last fling if I didn't watch the spoiler video. It just didn't occur to me that that'd be possible. You learn something new every day, I guess.||
Other than trying to break the map, I had a blast. Looking forward to more.


