[Release] Aperture Discord/Test Chamber 23

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Korjagun
122 Posts
Posted Nov 30, 2007
Test Chamber 23 is complete and should be fully functional. It features three areas, each with two or three tasks to be solved before the player may advance. The puzzles featured are mainly fling type puzzles, requiring cunning use of portals and a certain degree of precision. And, always remember: If you have trouble reaching that high ledge, crouching is your friend.

The download is available in two flavors:
- A win32 self-extracting installer (4.0 MiB)- A plain RAR archive (4.6 MiB) They both contain the same files.

Once installed, the map can be run through the Bonus Map interface, and is equipped with all three challenge variants.

For more information and other games and stuff I've made, visit its page on monkeyblah.com. I'd also appreciate that if you want to link this to someone, use that address.

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Cyclone
42 Posts
Posted Nov 30, 2007
Replied 2 hours later
Looks nice, but plagued by glitches - any loading, auto save, normal save, or quick save, causes an obtrusive "AI disabled..." error to appear on the screen. The only fix is to start the level over. So it appears you have to do it on your first try.

Looks great though, from what I saw it looks very well thought out - fix the loading glitch, and this will be a great map.

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iamafractal
272 Posts
Posted Nov 30, 2007
Replied 10 minutes later
I liked your map! I hope you do more soon.
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Lorithad
240 Posts
Posted Nov 30, 2007
Replied 1 hour later

Cyclone wrote:
Looks nice, but plagued by glitches - any loading, auto save, normal save, or quick save, causes an obtrusive "AI disabled..." error to appear on the screen. The only fix is to start the level over. So it appears you have to do it on your first try.

"Glitches" would imply multiple glitches. The AI_disabled is but one.

I helped Korjagun test the map out in various stages of development. Neither of us have any idea what causes the AI_disabled bug. It doesn't happen on all maps, just some. So until somebody out there figures out why it happens, it's likely not going anywhere.

Luckily, it doesn't have any significant affect on the map itself, since the map doesn't contain any turrets. The only thing it really does is disable the GLaDOS voice for when you destroy cameras.

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msleeper
4,095 Posts
Member
Posted Nov 30, 2007
Replied 6 minutes later
As I said in IRC (I think I did?), try putting an info_node in the same area as the Aperture_AI entity. If that doesn't work, I'd say post on the Valve forums because that has me pretty stumped too.
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MrTwoVideoCards
584 Posts
Posted Nov 30, 2007
Replied 1 hour later
No nodes are needed what-so-ever in any Portal map, due to AI not needing logic_ai. Oh and i shall play your map and Review it, with lulz!

Also your install program is nice! But does not detect the proper directory...

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MrTwoVideoCards
584 Posts
Posted Nov 30, 2007
Replied 20 minutes later
Alrighty played your map, wasn't too bad, was a bit difficult at times, but very interesting. I think the final fling might of been the hardest though, due to the way to use that fling, which not many people know of yet, its good and basic, but needs more of a learning curve torwards it.
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Adair
213 Posts
Posted Nov 30, 2007
Replied 2 hours later
I couldn't get the last fling. I hardly had time to figure it out so I'll give it another go later. I'm guessing its a precise trajectory fling.

I found a really easy way to get the energy ball into the catcher:
In the room there is a drop-off that helps build momentum for the next fling. Stand so that you are just about to fall off there and then place your portals: blue on the slanted tile above the ball shooter, and orange on the ceiling right at the end of the glass wall. I've gotten that to work twice, got it on the first try the second time around.

I also found the AI disabled glitch, good to hear that it doesn't effect the challenges in this map.

The fling that comes just after the ball challenge was very difficult for me to pull off. Simply because its difficult to get turned the right way on your first time up. And, unless I'm mistaken, you have to get it on that first time up. I think it could be a tad more forgiving. Maybe by making the fling go up higher so that there's a bit more time to get your bearings before you shoot the last portal there.

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Cyclone
42 Posts
Posted Dec 01, 2007
Replied 1 hour later
Yeah, that last fling is a killer - I haven't managed to find a solution yet, but I'm sure I'll come up with something.

I really liked this map, it had great variety, cleverly arranged puzzles, and very good use of flinging. The difficulty seemed consistent as well, starting fairly simple and becoming more complex and demanding as you progressed. I look foreword to Chamber 24, or whatever comes next in any case.

Oh, and one more compulsory nag about the AI Disabled glitch. I know it isn't your fault, but seriously, it's annoying.

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Korjagun
122 Posts
Posted Dec 01, 2007
Replied 2 hours later
1) I cannot reproduce the A.I. Disabled bug, so I cannot fix it. Really, it does not happen for me. A bug that I cannot reproduce I cannot fix, and no one seems to know why it happens. I sure don't. And between never releasing this thing and having people contend with a glitch caused by Valve and that doesn't destroy anything, the choice is clear.

I'm surprised by how difficult people find getting to the ball catcher is. There are two really simple ways to do it; either fling clear across by placing a portal above the goo and flinging using the pit, or just jump across to the glass panel and walk on the ledge on the inside. Here's a spoiler video showing how it's done.

Quote:
Also your install program is nice! But does not detect the proper directory...

The primary reason for why it would fail to do that is if your registry is not valid and doesn't have the Steam directory listed under HKLM/Software/Valve/Steam, or, alternately, if you have some screwy directories under steamapps/ other than your username, SourceMods and common.

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xitooner
132 Posts
Posted Dec 01, 2007
Replied 3 hours later
I was somehow able to get under your first door without getting the cube; I was poking portals to see if I could get one under the door and suddenly (witthout actually entering a portal that I could see) I was on the other side! Couldnt duplicate it though, but just for safeties sake I'd make the cubes under the door non-portable. If for no other reason than to prevent people from wasting their time like I was. . .

When in the cage with the 1st button, I could portal over the func_detail by the glass; minor texture issue.

The last fling is a puzzle; I can get my portals into any position I desire in the room, including standing in one just over the goo with a portal up high at the beginning. . .but just cant get the momentum/angle to get over. Not seeing it right now. . .

All nicely made though!

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Cyclone
42 Posts
Posted Dec 01, 2007
Replied 8 hours later
Okay, I'm totally and utterly stumped by the final fling. My best guess it that I have to put a portal above the goo, and then enter the second portal at an angle, but I can find no way to do this given that everything in the room is at a 90-degree angle.

Someone spoil this for me, it's driving me insane.

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Korjagun
122 Posts
Posted Dec 01, 2007
Replied 39 minutes later
Full spoiler video: http://www.youtube.com/watch?v=l4NdbbEYEXA
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xitooner
132 Posts
Posted Dec 01, 2007
Replied 57 minutes later
Weird; I did that 20 times already, crouched, etc; it MADE SENSE to do that, but I failed enough to think its not possible. But then I saw you do it, and it worked for me the 2nd time. . .
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Adair
213 Posts
Posted Dec 01, 2007
Replied 22 minutes later
Nice video, I like your map even more after seeing it.

I did the part with the ceiling crusher differently though:
I placed one portal on the ceiling as close to the door(err, not door, but hole in the wall) as possible. The other portal I placed so that it was on the floor behind me when I pressed the button, but far enough behind me so that I could make a full jump+crouch into it. To land on that ledge you have to jump+crouch so that your almost, but not quite, jumping over the floor portal, so that you fly into the far side of it.

I also thought I had tried the intended method on the final fling enough to rule it out. Now I have to go try it again. ;P

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MrTwoVideoCards
584 Posts
Posted Dec 01, 2007
Replied 20 minutes later
Saw the video, nice, now i feel dumb for that all catcher, i had no idea....
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brood_x
12 Posts
Posted Dec 03, 2007
Replied 1 day later
Played through it and enjoyed it. I was unable to reproduce the glitches.
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Volatile
23 Posts
Posted Dec 03, 2007
Replied 55 minutes later
For the ceiling crusher part, I just put a portal on the wall to the right (the player's right) of the hole in the wall, then a portal next to the button you press, and then I simply crouch-jumped into it. Didn't know what the purpose of that glassed off area was.

I liked the map, by the way. I'm one of those people that was too dumb to figure out the ||catcher puzzle. I thought you had to bounce the orb down the "corridor" and into the catcher somehow. I didn't realize there was a portalable wall next to the catcher receptacle. Also, I spent so much time trying to use the terminal velocity fling to get up to the grate so I could portal through it, which I eventually did. Then I watched your spoiler video and...d'oh.

And I would've never gotten past the last fling if I didn't watch the spoiler video. It just didn't occur to me that that'd be possible. You learn something new every day, I guess.||

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Ryanocerous
14 Posts
Posted Dec 05, 2007
Replied 2 days later
After getting stuck on the final fling, and watching that youtube video, I was finally able to pass this map. Replaying it, I noticed I was able to exploit a few things pretty easily. I was able to bring the cube with me through every part of the map by shooting portals half way under doors/fizzlers and by doing that I could easily wallclimb past the final fling. I even managed to get the cube on the elevator, which was a little harder to do than the other ones. I wished it was a companion cube!

Other than trying to break the map, I had a blast. Looking forward to more.

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Lorithad
240 Posts
Posted Dec 05, 2007
Replied 15 minutes later
Hah. During testing of the map, I brought the cube with me as well. And while you do have to use an exploit to get it to the end, it's a fun exploit, that I don't mind using for replay value