Free Looking Camera in Coop
From past experience, I think that this camera works differently from the single-player equivalent, so you probably need to test around a bit to get it to how you want it.
chickenmobile wrote:
In coop there are different entities. Look in the coop disassembler instances and see what kind of camera entity they used. (I think it is called a point_viewcontrol_multiplayer).From past experience, I think that this camera works differently from the single-player equivalent, so you probably need to test around a bit to get it to how you want it.
It would be stupid if i asked this question without checking all the obvious entities.
I have already tried point_viewcontrol_multiplayer and its a completely static camera (it doesnt even let you to set an object for it to track) which valve parents to animations. So they only solution has to be a hacky one. Thats why i am asking here.