Free Looking Camera in Coop

Avatar
That Greek Guy
124 Posts
Posted Mar 07, 2012
Does anyone know how to make the camera constricted but able to look around freely like when Chell and Wheatly went through the vactubes but in coop? My first thought was point_viewproxy but in multiplayer it doesn't do anything. I tried to use vehicle entities but none of them lets you controll the camera and they all crash the game at some point.
Advertisement
Registered users don’t see ads! Register now!
Avatar
ChickenMobile
2,460 Posts
Posted Mar 07, 2012
Replied 5 hours later
In coop there are different entities. Look in the coop disassembler instances and see what kind of camera entity they used. (I think it is called a point_viewcontrol_multiplayer).

From past experience, I think that this camera works differently from the single-player equivalent, so you probably need to test around a bit to get it to how you want it.

Avatar
That Greek Guy
124 Posts
Posted Mar 08, 2012
Replied 11 hours later

chickenmobile wrote:
In coop there are different entities. Look in the coop disassembler instances and see what kind of camera entity they used. (I think it is called a point_viewcontrol_multiplayer).

From past experience, I think that this camera works differently from the single-player equivalent, so you probably need to test around a bit to get it to how you want it.

It would be stupid if i asked this question without checking all the obvious entities.
I have already tried point_viewcontrol_multiplayer and its a completely static camera (it doesnt even let you to set an object for it to track) which valve parents to animations. So they only solution has to be a hacky one. Thats why i am asking here.

Advertisement
Registered users don’t see ads! Register now!
Avatar
ChickenMobile
2,460 Posts
Posted Mar 08, 2012
Replied 11 hours later
You can parent the camera to something though (like a tracktrain). As far as I know, those are the only cameras that work with coop.