[SP] Ignition
marKiu, I would love to see your video via pm and confirm how close it is.

I agree with MarKiu. this is your best map
Easier than previous ones, but still hard and tricky. I was stuck for a while in 1st room, but today I solved it. I think, my solution is unintended, cause I didn't use 1st fizzler deactivator. It also involved pushing spark button while jumping in middle room. Solving 2nd part was just a pleasure. Manipulating the cube with fizzler without touching it is my favourite type of puzzle. Thank you so much for that.
Time for the challenge version ^^
Good luck with the challenge version. It's definitely ninjalicious in the first room but I managed to do it so it can't be that hard.
marKiu wrote:
I managed to get two cubes to the funnel room with pressing the spark button once. But that required very fast portalling^^. Which portal surface did you mean for the more advanced solution? Could you send me a screenshot?
Yeah you seemed to just naturally do the challenge version of the first room.
It's a lot easier if you press the button 3 times!
The challenge version in the second room is to not use this surface at all:

grayarea wrote:
Congrats Jacu. I'm really happy that you guys liked it. I'm a little curious to see the fizzler open in your final screenshot. Might be a slightly different method but it can't possibly be too different.
Here is how I solved 2nd part of funnel room (when cube is lying on surface with grate)
- 2 cubes in funnel, first aimed at bridge activator, 2nd one at fizzler deactivator
- active 1st cube
- place only free cube on small piece of portable surface between bridge and funnel, orange portal under it
- pass the acid, but not the fizzler, shoot blue portal above orange funnel activator. Cube falls and it turns on
- pass fizzler, shoot orange portal at the funnel ends and when fizzler is deactivated place blue portal above the button to stop funnel
- move the cube between buttons
- now just reach for the cube on grate, or if its too far, give it a lift with funnel
What about not using first fizzler deactivator? Is my solution unintended, or this is only needed in challenge version?
Quote:
The challenge version in the second room is to not use this surface at all:
You mean only the part when portal is horizontal or the whole surface?

I think I'm missing something from your final step. You're standing near the death-field-floor... where did the final cube come from? How does it get past the grate into the exit button area?
Sounds definitely tricky and unintended, like I might have to fix something if I can understand it.
Uh, still stuck in chamber one, pushing around the wobbly double cube construction. I wouldn't want the solution to be spoiled completely, but maybe someone could tell me if the next step even remotely involves this kind of cube stacking?
http://cloud.steampowered.com/ugc/576703458504721402/2F66B128D85CEACB33ED7C9239AFB047FC427319/
zivi7 wrote:
Uh, still stuck in chamber one, pushing around the wobbly double cube construction. I wouldn't want the solution to be spoiled completely, but maybe someone could tell me if the next step even remotely involves this kind of cube stacking?
That's how I got out of the first room.
zivi7 wrote:
I wouldn't want the solution to be spoiled completely, but maybe someone could tell me if the next step even remotely involves this kind of cube stacking?http://cloud.steampowered.com/ugc/576703458504721402/2F66B128D85CEACB33ED7C9239AFB047FC427319/
Affirmative 
This is because of marKiu and Jacu's different and totally clever solutions which involve dropping a cube into this pit. The intended solution doesn't involve this, so I thought I would give you one final piece to solve. It's possible Jacu's solution can still be made to work, but we will see.
Good night all.
I think you need to make the hole in the upper glasswindow smaller to prevent this.
zivi7 wrote:
The first on-screen message still says "Version 1.0". Also, I can still get the cube the way I described:
So this is not the way we're intended to get this cube? Not sure how else we're supposed to do it. Either way not a good map, 1/5.
Darkmessiah wrote:
So this is not the way we're intended to get this cube? Not sure how else we're supposed to do it. Either way not a good map, 1/5.
This way is possible as grayarea said earlier. However, the 2nd method might be even better because you'll also need that method to get the second cube. Keep the title of the map in mind and pay close attention to the colored marks on the ground and somewhere else...
But if you didn't like the beginning, I'm almost certain you won't like what's ahead of you either. It doesn't get easier. Having said that, imho you shouldn't give a map 1/5 just because you can't solve it. I haven't solved it yet either and I won't rate it till I have seen and completed everything.
marKiu wrote:
I think it can... If you stand one on a cube on the lightbridge you can shoot a portal to the very end of the tunnel. Once the cube dropped into the pit he can always get it out with the blue funnel.
I think you need to make the hole in the upper glasswindow smaller to prevent this.
I think you're probably right. I won't have any time to test or fix this for about 8 hours though.
Darkmessiah wrote:
So this is not the way we're intended to get this cube? Not sure how else we're supposed to do it. Either way not a good map, 1/5.
So... couldn't solve it eh? 
Seems like you registered just to trash the map ![]()
Edit (much later)
Okay, wow... that was awesome!
I grew a little weary on the very last section trying to remember the positions and combinations (F6 and F7 are looking a little worn... this isnt my strong point), but on the basis of the first 2/3 alone it's a solid 5/5
I love all the nasty little tricks, and hoops you have to jump through. Really good re-use of elements, and variations on existing puzzles; every small victory was just that! Cheers =)
Just one question, shooting portal while standing on the cube on lightbridge is not intended? I was sure, that it is correct