FGD editing and prop_testchamber_door
Posted May 06, 2012
Gday all, quick question, is it possible to edit the FGD so that the prop_testchamber_door has a different default animation in hammer? The closing animation is really quite irritating.
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Posted May 06, 2012
Replied
19 minutes
later
go into hammer, go to the model tab in the prop_testchamber_door properties.
then set it to idleclosed.
that's all i can do, fgd doesn't define animation
then set it to idleclosed.
that's all i can do, fgd doesn't define animation
Posted May 07, 2012
Replied
14 hours
later
Yes, you're stuck with the animation that is listed first inside the mdl file.
Although you can go to the "3D views" tab in Hammer options and turn "animate models" off.
(Unfortunately Hammer turns this back on now and then, so that's not a permanent solution either.)
Posted May 07, 2012
Replied
38 minutes
later
what is easier is:
create a prop_dynamic and select the testchamber door.
create a trigger (or however the door should open)
use SetAnimation on the trigger outputs to the door.
look at the prop_dynamic at 'sequences' and use the animation you want.
''OnTrigger.'' ''(your door)'' ''SetAnimation'' ''(the animation you want)''
-Hope this helped.
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Posted May 07, 2012
Replied
3 hours
later
Yeah, didnt think there was much i could do. Thanks for the tip though HMW, ill go turn off the option.