FGD editing and prop_testchamber_door

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Spam Nugget
492 Posts
Posted May 06, 2012
Gday all, quick question, is it possible to edit the FGD so that the prop_testchamber_door has a different default animation in hammer? The closing animation is really quite irritating.
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spongylover123
944 Posts
Posted May 06, 2012
Replied 19 minutes later
go into hammer, go to the model tab in the prop_testchamber_door properties.
then set it to idleclosed.
that's all i can do, fgd doesn't define animation
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HMW
806 Posts
Posted May 07, 2012
Replied 14 hours later
Yes, you're stuck with the animation that is listed first inside the mdl file.

Although you can go to the "3D views" tab in Hammer options and turn "animate models" off.
(Unfortunately Hammer turns this back on now and then, so that's not a permanent solution either.)

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Kingofaperture
40 Posts
Posted May 07, 2012
Replied 38 minutes later
what is easier is:

create a prop_dynamic and select the testchamber door.

create a trigger (or however the door should open)

use SetAnimation on the trigger outputs to the door.

look at the prop_dynamic at 'sequences' and use the animation you want.

''OnTrigger.'' ''(your door)'' ''SetAnimation'' ''(the animation you want)''

-Hope this helped.

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Spam Nugget
492 Posts
Posted May 07, 2012
Replied 3 hours later
Yeah, didnt think there was much i could do. Thanks for the tip though HMW, ill go turn off the option.