[SP] Deflection

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Mattyd
49 Posts
Posted May 08, 2012
This is a two chamber test that involves thermal discouragement beams and aerial tractors.

Feel free to give comments/suggestions. This map is now using the Steam Workshops, and the download link will take you to the Steam Workshop page.

v1.1 Fixes some unintended solutions and a couple of visual issues.

Enjoy!

Click here to download Deflection

Click here to download Deflection

&

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Xtreger
216 Posts
Posted May 08, 2012
Replied 1 hour later
Really well-made level! It's easy one of the best "small" maps that I've seen.

My blind-run demo is attached, if you're interested...

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El Farmerino
393 Posts
Posted May 08, 2012
Replied 1 hour later
Yeah, looks fantastic. Puzzles are a little on the easy side (though maybe I say that because I've played a few maps with similar concepts recently), but really satisfying all the same. Could easily have been one of the official levels, if you ask me, both in terms of visual flair and puzzle design.
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sicklebrick
876 Posts
Posted May 08, 2012
Replied 22 minutes later
Really nice map Though it's pretty wide and open, it has that small puzzle feel, and really looks really good. The puzzles were a bit straightforward, but I like the way the 2nd one draws on the lessons of the first.
My only issue was the hidden fizzler in the 2nd chamber (portalable floor surface); it felt like you'd changed the rules at the last minute, so I went out of my way to make it work!

JZAcevSYiIw

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zivi7
649 Posts
Posted May 08, 2012
Replied 24 minutes later
Nice maps. Looking good, requiring some thinking but nothing too hard - very nice for quick entertainment.
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Logic
298 Posts
Posted May 08, 2012
Replied 2 hours later
You really re-made a big chunk of this map. Well done, but sicklebrick still found come ways to glitch through some parts. In my opinion the map is a bit too much reliant on discouragement fields, but they all serve a purpose I guess.

Ohh, another thing. Why is there blue flashes when you die in the water?

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Shakky
228 Posts
Posted May 08, 2012
Replied 5 minutes later
I agree with all the other posts. Quick, fun and looks great.

Sickle beat me once again but here is my solution video:
MN_u0MPHHH0

Great job!

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andyb
257 Posts
Posted May 08, 2012
Replied 43 minutes later
Had a lot of fun playing this.Great map to start my morning off with.

2RkZCmEfL08

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Tailgunner
39 Posts
Posted May 08, 2012
Replied 3 hours later
In room 2 you can bypass the lightbride by simply tossing the cube into the funnel.
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Szieve
158 Posts
Posted May 08, 2012
Replied 3 hours later

sicklebrick wrote:
Really nice map Though it's pretty wide and open, it has that small puzzle feel, and really looks really good. The puzzles were a bit straightforward, but I like the way the 2nd one draws on the lessons of the first.
My only issue was the hidden fizzler in the 2nd chamber (portalable floor surface); it felt like you'd changed the rules at the last minute, so I went out of my way to make it work!

JZAcevSYiIw

only you... lol nice job...

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quatrus
1,047 Posts
Posted May 08, 2012
Replied 1 hour later
Nice map, everything worked and it was good entertainment with a bit of thought....
thanks for creating.
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Mattyd
49 Posts
Posted May 08, 2012
Replied 3 hours later

sicklebrick wrote:
My only issue was the hidden fizzler in the 2nd chamber (portalable floor surface); it felt like you'd changed the rules at the last minute, so I went out of my way to make it work!

I'm not sure what hidden fizzler you are talking about?

Thanks for all the positive feedback everyone.

And the old portal bumping trick will be easy to fix. I will be releasing a minor update to fix the couple of cheats found and fix up a couple of visual issues while I'm at it.

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Mattyd
49 Posts
Posted May 08, 2012
Replied 20 minutes later

Logic wrote:
You really re-made a big chunk of this map. Well done, but sicklebrick still found come ways to glitch through some parts. In my opinion the map is a bit too much reliant on discouragement fields, but they all serve a purpose I guess.

Ohh, another thing. Why is there blue flashes when you die in the water?

Discouragement fields are my favorite - I reserve designers license on those

Not sure about the blue flashes, it doesn't happen on my machine, but I may try changing the death type and see if it helps.

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Djinndrache
1,442 Posts
Posted May 09, 2012
Replied 6 hours later
Quite enjoyable. Good one

bClzsEYvE_c
(Link: http://www.youtube.com/watch?v=bClzsEYvE_c)

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greykarel
225 Posts
Posted May 09, 2012
Replied 3 hours later
Nice map in my favorite theme. Enjoyed with it much.
Though just for you to know in the second room to the right ther's a misaligned glass light.
And I suppose that animation of falling tiles would look much better with some splashes in the slime.
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macko68
65 Posts
Posted May 16, 2012
Replied 7 days later
Solid, quality map. Thank you for mapping !