[SP] Deflection
Feel free to give comments/suggestions. This map is now using the Steam Workshops, and the download link will take you to the Steam Workshop page.
v1.1 Fixes some unintended solutions and a couple of visual issues.
Enjoy!
My blind-run demo is attached, if you're interested...
Though it's pretty wide and open, it has that small puzzle feel, and really looks really good. The puzzles were a bit straightforward, but I like the way the 2nd one draws on the lessons of the first.My only issue was the hidden fizzler in the 2nd chamber (portalable floor surface); it felt like you'd changed the rules at the last minute, so I went out of my way to make it work!
Ohh, another thing. Why is there blue flashes when you die in the water?
Sickle beat me once again but here is my solution video:
MN_u0MPHHH0
Great job!
sicklebrick wrote:
Really nice mapThough it's pretty wide and open, it has that small puzzle feel, and really looks really good. The puzzles were a bit straightforward, but I like the way the 2nd one draws on the lessons of the first.
My only issue was the hidden fizzler in the 2nd chamber (portalable floor surface); it felt like you'd changed the rules at the last minute, so I went out of my way to make it work!
only you... lol nice job... ![]()
thanks for creating.
sicklebrick wrote:
My only issue was the hidden fizzler in the 2nd chamber (portalable floor surface); it felt like you'd changed the rules at the last minute, so I went out of my way to make it work!
I'm not sure what hidden fizzler you are talking about?
Thanks for all the positive feedback everyone.
And the old portal bumping trick will be easy to fix. I will be releasing a minor update to fix the couple of cheats found and fix up a couple of visual issues while I'm at it.
Logic wrote:
You really re-made a big chunk of this map. Well done, but sicklebrick still found come ways to glitch through some parts. In my opinion the map is a bit too much reliant on discouragement fields, but they all serve a purpose I guess.Ohh, another thing. Why is there blue flashes when you die in the water?
Discouragement fields are my favorite - I reserve designers license on those 
Not sure about the blue flashes, it doesn't happen on my machine, but I may try changing the death type and see if it helps.
bClzsEYvE_c
(Link: http://www.youtube.com/watch?v=bClzsEYvE_c)
Though just for you to know in the second room to the right ther's a misaligned glass light.
And I suppose that animation of falling tiles would look much better with some splashes in the slime.