[PTI] Feel the Heartbeat

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zivi7
649 Posts
Posted May 14, 2012
Feel the heartbeat to make it to the exit. But first solve a laser puzzle and proceed to get the important second cube. Think with portals!

Update 8 - fixed more unintended solutions and a way to get stuck for ninja-fast players. Thanks to Mumbles for the find.

I tidied up the mess of symbols and indicator lights and prevented unintended solutions by using Hammer for a final polish. If you played the map before, please test this version and drop me a line of feedback.

Many thanks to:

El Farmerino for pointing out unintended solutions and guiding me on my first steps with Hammer. Check out his workshop: http://steamcommunity.com/profiles/7656 ... shopfiles/

Lpfreaky90 for implementing the final fix for the laser puzzle and answering 38409284032 Hammer questions. If you haven't played her maps, do it right now: http://steamcommunity.com/id/lpfreaky90 ... ?appid=620

Vordwann for pointing out how to make the prebuild elevators work again.

The core mechanic of this map is a copy of Moogoo The Mangler's great idea for the map "Heartbeat". Check it out here:?[url]http://steamcommunity.com/sharedfiles/filedetails/?id=71495919[/url]

Finally, thanks to blackjungle308 for his logic gates guide: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=71669200&tscn=1336977336[/url]

Click here to download Feel the Heartbeat

Click here to download Feel the Heartbeat

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El Farmerino
393 Posts
Posted May 14, 2012
Replied 6 hours later
Man, I'd really like to give some feedback (and, indeed, proceed to the end of the puzzle) but I can't for the life of me figure out how to get out of the second room after getting the cube. Just tell me one thing - it doesn't involve tossing a cube onto the lightbridge button, does it? Because if it does I'm noclipping.
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zivi7
649 Posts
Posted May 14, 2012
Replied 19 minutes later
Thanks for playing this! First off, did you play the recent version? I had to fix the laser room because of a pretty silly mistake.

I could never do a good cube toss, that's why I'd never implement one in a map. =)

If you got the cube the way I had in mind then you actually should have the lightbridge activated.

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El Farmerino
393 Posts
Posted May 14, 2012
Replied 3 minutes later

Yeah, I did it again in a different way and still had the bridge, but I still couldn't get past the panel... It's updating now, but I'll make a quick .dem for you of how I got the cube without the bridge. Not sure you'll be able to do anything about it, though...

EDIT: Haha, worked first time last time I tried, but for some reason was really difficult when I made the demo.... The way I solved the first laser puzzle was nixed in the new version too, so I left my new solution in the demo for you as I'm not sure that's what you're after either:

feeltheheartbeat.zip
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zivi7
649 Posts
Posted May 14, 2012
Replied 25 minutes later
Just when you think every unintended move is prevented you just introduced a new one.

Thank you very much for the demo. Back to editing.

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El Farmerino
393 Posts
Posted May 14, 2012
Replied 35 minutes later
No problem! Finished it the intended way now (I think). Have to say I really liked the map in general, but it would definitely benefit from a little Hammering into shape.

Because of the in-game logic gates you're using all of the symbols are basically meaningless, making it a little difficult to see what does what in places - it would be great if these could be tidied up to make things clearer. The exploit I used to get the second cube would be easily fixed with an info_placement_helper too, but you can't really place those in the in-game editor. These would both be relatively easy tasks, so if you can't find anyone more qualified to do it then I'd be happy to help.

Other than that it's a very nice map, and thanks for sharing!

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zivi7
649 Posts
Posted May 14, 2012
Replied 52 minutes later
Update no. 4 is done.

Thanks to elfarmerino one major exploit is fixed now as well as more unintended ways to solve the laser room. It currently is possible to get yourself stuck by placing two portals on a single portal-able panel surrounded by non-portable ones. As I understand the puzzle creator, this should not be possible but is a glitch. But thanks to elfarmerino's Hammer-help this should be fixed soon, as well.

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rock_n_rage
168 Posts
Posted May 14, 2012
Replied 2 hours later
Sorry I didn't get a chance to play through this last night zivi7, ended up getting caught up in some work stuff I had to get done before bed. I'm hitting it up when I get home from the office today though!

<EDIT>
Just finished this map - this was great fun and I really enjoyed the OR puzzle logic stuff. I'm going to have to look into this. I didn't find the overall puzzle to difficult but just challenging enough after a long day at work! :thumb up:
</EDIT>

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zivi7
649 Posts
Posted May 16, 2012
Replied 1 day later
Final version released. With help by some great folks with Hammer-knowledge I was able to polish this a bit. If you played a previous version, please check this one out and drop me a line of feedback.