Adhesion/Reflection Gel?

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FelixGriffin
2,680 Posts
Posted May 15, 2012
I've seen Omnicoder's adhesion gel videos, and it looks really cool. Did he ever post his vscript for it? I'd love to try it out.

Alternately, it seems that there's new gel code in the game, for reflecting stuff. Has anyone yet tried to fix the textures on it?

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Lpfreaky90
2,842 Posts
Posted May 15, 2012
Replied 1 minutes later
textures are hard-coded. almost impossible to change them.
(personally I hate reflecto gel anyways)

The adhesion somewhat works but can cause complete loss of orientation, which can get people really sick :razz:

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spongylover123
944 Posts
Posted May 15, 2012
Replied 1 minute later

lpfreaky90 wrote:
textures are hard-coded. almost impossible to change them.

I heard reepblue found a way to change the color.

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FelixGriffin
2,680 Posts
Posted May 15, 2012
Replied 2 hours later

lpfreaky90 wrote:
textures are hard-coded. almost impossible to change them.
(personally I hate reflecto gel anyways)

The adhesion somewhat works but can cause complete loss of orientation, which can get people really sick :razz:

But didn't Omni reskin it to purple for his adhesion gel? It seems like a cool test element, if nauseating. :razz:

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Lpfreaky90
2,842 Posts
Posted May 16, 2012
Replied 9 hours later
@Felix: no, the sticky gel was actually purple :wink:

@spongy: if reepblue did, I want to know :lol:

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RubyCarbuncIe
303 Posts
Posted May 16, 2012
Replied 25 minutes later
Reepblue did manage to change the gel color (I got bored and started looking through screenshots on my friends profiles :razz:) I too would like to know because red gel looks so much better than orange gel in my opinion.
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FelixGriffin
2,680 Posts
Posted May 18, 2012
Replied 2 days later
It's just materials/paintblobs for the blobs, isn't it? And materials/paint for surfaces?
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Groxkiller585
652 Posts
Posted May 18, 2012
Replied 2 hours later

lpfreaky90 wrote:
The adhesion somewhat works but can cause complete loss of orientation, which can get people really sick :razz:

The gel is completely broken as of dlc2: VALVe replaced Sticky Gel's ID with reflecto-gel, so now TWO ids point to reflecto-gel and none point to sticky gel. (BTW, omni's method would still work. I know it, but I can't tell anyone how, because i'm not sure if he'd mind given it's been awhile. )

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spongylover123
944 Posts
Posted May 18, 2012
Replied 2 hours later

Groxkiller585 wrote:
lpfreaky90 wrote:

The adhesion somewhat works but can cause complete loss of orientation, which can get people really sick :razz:

The gel is completely broken as of dlc2: VALVe replaced Sticky Gel's ID with reflecto-gel, so now TWO ids point to reflecto-gel and none point to sticky gel. (BTW, omni's method would still work. I know it, but I can't tell anyone how, because i'm not sure if he'd mind given it's been awhile. )

Let me guess, it's modifying the current client.dll or adding a texture Valve didn't add to the game.

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FelixGriffin
2,680 Posts
Posted May 18, 2012
Replied 11 minutes later
Using prop_paint_bombs for white gel, then ent_fire prop_paint_bomb color 255 0 255? Or a trigger_multiple on the into_paint_sprayer set to OnTrigger !activator color 255 0 255, OnTrigger !activator AddOutput OnExploded !self RunScript (custom vscript)? Setting the script think function of the cube to add huge horizontal force if it's painted on a wall (assuming you can detect paint)?

I expect it's something much cleverer than any of these, though, knowing Omnicoder. I wish we could email or otherwise ask his permission.

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msleeper
4,136 Posts
Admin
Posted May 18, 2012
Replied 23 minutes later
My philosophy is: what's the point in making something if you aren't going to share it.
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SpAM_CAN
103 Posts
Posted May 19, 2012
Replied 6 hours later
Yeah, I feel the same way. I'd love to see how he did the Adhesion gel, even if I don't use it in anything
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FelixGriffin
2,680 Posts
Posted May 19, 2012
Replied 8 hours later
Is there a way to detect this gel in a script? I've been playig with the Sendificator, making it send Frankenturrets and Bumbleballs, and I found that its laser stops when it hits reflection gel.
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spongylover123
944 Posts
Posted May 19, 2012
Replied 8 hours later
only gel bombs can be detected, as physics objects.
you use triggers to detect them.
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HMW
806 Posts
Posted May 20, 2012
Replied 13 hours later

FelixGriffin wrote:
Is there a way to detect this gel in a script? I've been playig with the Sendificator, making it send Frankenturrets and Bumbleballs, and I found that its laser stops when it hits reflection gel.

I have no idea. I haven't seen any API for getting the surface type of a wall, so I doubt that it's possible.

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Groxkiller585
652 Posts
Posted May 20, 2012
Replied 6 hours later

spongylover123 wrote:
Groxkiller585 wrote:

lpfreaky90 wrote:

The adhesion somewhat works but can cause complete loss of orientation, which can get people really sick :razz:

The gel is completely broken as of dlc2: VALVe replaced Sticky Gel's ID with reflecto-gel, so now TWO ids point to reflecto-gel and none point to sticky gel. (BTW, omni's method would still work. I know it, but I can't tell anyone how, because i'm not sure if he'd mind given it's been awhile. )

Let me guess, it's modifying the current client.dll or adding a texture Valve didn't add to the game.

No, it is much, much simpler than that...

..but again, I can't say, because I'm not sure if he wants me too. I'll ask though.

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msleeper
4,136 Posts
Admin
Posted May 20, 2012
Replied 51 minutes later
Then shut up about it if you two are going to be 2kool to share with class.
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kariko
32 Posts
Posted May 20, 2012
Replied 1 minutes later
I dunno, if I found or created something interesting, I'd release it to the community right away or ASAP. I even thought of an "Aperture Innovators Initiative" where people could trade/create new elements for mapping (if only I was awesome at Hammer...I have so much ideas that I can't create). We would also take less experienced people's ideas and try to teach them how to make what they want. I guess it's cause I want that to exist already. Oh well, I can dream. And practice. And dream of practicing.
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FelixGriffin
2,680 Posts
Posted May 20, 2012
Replied 1 hour later

kariko wrote:
I dunno, if I found or created something interesting, I'd release it to the community right away or ASAP. I even thought of an "Aperture Innovators Initiative" where people could trade/create new elements for mapping (if only I was awesome at Hammer...I have so much ideas that I can't create). We would also take less experienced people's ideas and try to teach them how to make what they want. I guess it's cause I want that to exist already. Oh well, I can dream. And practice. And dream of practicing.

That would be really cool...maybe it could be implemented with instances and the editoritems.txt, then using puzzle creator? If there were a program to read in zip files containing an instance and an editoritems keyvalue, possibly...

groxkiller wrote:
No, it is much, much simpler than that...

Dropping a trigger_once parented to a func_physbox as well, which would affect anything that it hit, maybe? Let's keep randomly guessing, eventually we might get it. :lol:

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Omnicoder
299 Posts
Posted May 20, 2012
Replied 12 minutes later
I'm unsure whether or not it's going to be released, it's quite difficult to map for and occasionally a bit buggy. And you likely won't guess how it works, it's not really optimal. I'm still looking to see if there is a better way to do it.