Adhesion/Reflection Gel?
Alternately, it seems that there's new gel code in the game, for reflecting stuff. Has anyone yet tried to fix the textures on it?
(personally I hate reflecto gel anyways)
The adhesion somewhat works but can cause complete loss of orientation, which can get people really sick 
lpfreaky90 wrote:
textures are hard-coded. almost impossible to change them.
I heard reepblue found a way to change the color.
lpfreaky90 wrote:
textures are hard-coded. almost impossible to change them.
(personally I hate reflecto gel anyways)The adhesion somewhat works but can cause complete loss of orientation, which can get people really sick
But didn't Omni reskin it to purple for his adhesion gel? It seems like a cool test element, if nauseating. 
@spongy: if reepblue did, I want to know 
) I too would like to know because red gel looks so much better than orange gel in my opinion.
lpfreaky90 wrote:
The adhesion somewhat works but can cause complete loss of orientation, which can get people really sick
The gel is completely broken as of dlc2: VALVe replaced Sticky Gel's ID with reflecto-gel, so now TWO ids point to reflecto-gel and none point to sticky gel. (BTW, omni's method would still work. I know it, but I can't tell anyone how, because i'm not sure if he'd mind given it's been awhile. )
Groxkiller585 wrote:
lpfreaky90 wrote:The adhesion somewhat works but can cause complete loss of orientation, which can get people really sick
The gel is completely broken as of dlc2: VALVe replaced Sticky Gel's ID with reflecto-gel, so now TWO ids point to reflecto-gel and none point to sticky gel. (BTW, omni's method would still work. I know it, but I can't tell anyone how, because i'm not sure if he'd mind given it's been awhile. )
Let me guess, it's modifying the current client.dll or adding a texture Valve didn't add to the game.
I expect it's something much cleverer than any of these, though, knowing Omnicoder. I wish we could email or otherwise ask his permission.
you use triggers to detect them.
FelixGriffin wrote:
Is there a way to detect this gel in a script? I've been playig with the Sendificator, making it send Frankenturrets and Bumbleballs, and I found that its laser stops when it hits reflection gel.
I have no idea. I haven't seen any API for getting the surface type of a wall, so I doubt that it's possible.
spongylover123 wrote:
Groxkiller585 wrote:lpfreaky90 wrote:
The adhesion somewhat works but can cause complete loss of orientation, which can get people really sick
The gel is completely broken as of dlc2: VALVe replaced Sticky Gel's ID with reflecto-gel, so now TWO ids point to reflecto-gel and none point to sticky gel. (BTW, omni's method would still work. I know it, but I can't tell anyone how, because i'm not sure if he'd mind given it's been awhile. )
Let me guess, it's modifying the current client.dll or adding a texture Valve didn't add to the game.
No, it is much, much simpler than that...
..but again, I can't say, because I'm not sure if he wants me too. I'll ask though.
kariko wrote:
I dunno, if I found or created something interesting, I'd release it to the community right away or ASAP. I even thought of an "Aperture Innovators Initiative" where people could trade/create new elements for mapping (if only I was awesome at Hammer...I have so much ideas that I can't create). We would also take less experienced people's ideas and try to teach them how to make what they want. I guess it's cause I want that to exist already. Oh well, I can dream. And practice. And dream of practicing.
That would be really cool...maybe it could be implemented with instances and the editoritems.txt, then using puzzle creator? If there were a program to read in zip files containing an instance and an editoritems keyvalue, possibly...
groxkiller wrote:
No, it is much, much simpler than that...
Dropping a trigger_once parented to a func_physbox as well, which would affect anything that it hit, maybe? Let's keep randomly guessing, eventually we might get it. 