Text Doom - My first c++ game.
VERY simple game, you read the story line, then type in A/B/C/D to choose between 2-4 different ways to go.
The game was based on the game 'Doom', although you get a sledge hammer in this when you didn't in Doom the game heh.
**! ALSO! **
Since this game is a console application, it does NOT have any images, it's just works so don't expect anything huge and fancy, the game is small but can get interesting.
Text Doom 1.2 - Download
A lot of people said that the game gives them a Virus warning, i don't know why; the game doesn't deal with anything outside of the application itself so don't panic.
I did start working on a more improved version that has more characters in it, weapons and options, but i lost interest and Portal came out which distracted me heh.
Comments/Opinions please.
It reminded me of zork, with less possibilities, nonetheless, it still was a great adventure.
I think for a first C++ application, you did a hell of a good job!
I'm looking forward to play the sequel, maybe with a creepy background tune to spice it up a bit.

Sufficate -> Suffocate
The room if full -> The room is full
flicking on and off repeativly -> flicking on and off repeatedly
slepping lightly -> stepping lightly
"dead bodies" talks about multiple corpses
"dead body's" talks about something belonging to one corpse
"dead bodies' " talks about something belonging to many corpses
Correct: "You skip past all of the bodies"
Incorrect: "in one of the bodies clothes" (should be "one of the bodies' clothes")
Incorrect: "stand on one of the bodies arms" (see above)
"You take a look around the counter" <- is that supposed to be "around the corner"?
down on your knea's -> down on your knees
Prone as a transitive verb (e.x. "You prone and crawl") is grammatically incorrect, but illiterate gamers use it all the time. Something like "You get on your stomach and crawl" would be better.
you head a thump -> you hear a thump
you kneal down -> you kneel down
shivvering -> shivering
That's all I could find before I gave up from the utterly skill-less and arbitrary game style. Usually, in Doom, the way to stop getting eaten is to be more careful, check corners, and conserve ammo. But in this you just sometimes die.
Technologically, it works, although I would have used colored text a bit more to avoid the wall of text effect.
The sequel would be much better, i was going to have maybe 5 levels all up, what you just played was level 1, only i didn't add in the message to say it was level 1.
Also in the next sequel there will be more coloured text, such as when you pick up ammo or something, it'll be a different colour; as well as when a character talks.
EDIT:
Also, when you get attacked you die, i haven't added a health bar or anything like that, so basically you play with 1 health all the way through heh.
It can get frustrating to always have to start again. 
As well as if you die on a level you will replay that levle instead of the whole game heh.