PTI maps exported with puzzlemaker_export broken
So, I just (re) built my map in PTI (I'm still not fully comfortable in Hammer to make a map from scratch inside of it), exported it to Hammer, then built it in Hammer after making a few changes to it (moving some overlays around and such). However, when I loaded the map in-game, I noticed there were a TON of things either missing, broken, or otherwise nonfunctional. Among them: (in order of start to end)
- • The circular intro room doesn't play any video on the screens, they're all shut off.- • Cave Johnson's voice files don't play.- • The half-built sections of the starting (and ending) rooms all are blacked out, with the textures normally visible inside them no longer present.- • The ending elevator room doesn't play any video, just like the starting room.- • The elevator ride doesn't end the level - it just keeps going.
Am I missing something, or are these added during the publishing process and not the exporting one? Is there any way I can re-enable the elevator screens, voice lines, ending point, etc. without having to practically gut my map?
spongylover123 wrote:
you have to upload your map to the workshop for your map to work properly.
Wow, really? You can't run a map like normal for it to work? That... seems pretty wrong.
msleeper wrote:
spongylover123 wrote:you have to upload your map to the workshop for your map to work properly.
Wow, really? You can't run a map like normal for it to work? That... seems pretty wrong.
At least they didn't replace the old instances...
The Chosen One wrote:
- • The circular intro room doesn't play any video on the screens, they're all shut off.- • Cave Johnson's voice files don't play.- • The half-built sections of the starting (and ending) rooms all are blacked out, with the textures normally visible inside them no longer present.- • The ending elevator room doesn't play any video, just like the starting room.- • The elevator ride doesn't end the level - it just keeps going.
The video's are now rendered with a new script. For some reason it automatically loads with a queue map.
Cave Johnson's voice files are controlled by global_ents_pti, that only works via queue maps.
The not visible parts: strange
Ending elevator video, once again the new scripts.
The elevator ends with the global_ents_pti: the rating screen. This also only shows up if you load it from the queue.
So yea, try to publish it, test it and improve if needed 
I'm about 750 miles from my computer, however, so a copy of the VMF won't be available until Monday or so.
I just tried that, but maybe I did something wrong: I didn't hear a quote. I guess you mean the black floor tiles that are usually of a more yellow/brown color? No idea why they look different here if you didn't change anything.
The Chosen One wrote:
I'm having a brain fart. What do you mean by "final compile"? Is it something different than compiling normally?
Yes, it takes a bit longer and it will look better. To do so go press F9, go to expert mode and select full compile both -final (not sure about the phrasing). It takes longer but it'll look better!