Anyone Need a Mapper?
I'm currently project-less because I've decided to take some time off. Now that I'm about to get into mapping again, I don't know what to do.
For this reason, I'd like to map for someone else. This could be for a mod map, or a map pack.
Truth be told, when it comes to mapping, I like to know exactly what I'm doing, instead of stopping to wonder what to do. For this reason, I'm not a very good puzzle-maker unless I spend time working through the process. That's why I prefer to be looking at a plan/blueprint whilst I'm mapping.
So, just putting myself out there for the community.
Have a nice day! ![]()
EDIT:
Some stuff I've done (some of these screenshots are from other pieces of work I've done but not released).
SCREENSHOTS
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portal2 2012-06-08 17-15-42-41.png
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http://forums.thinking.withportals.com/mapping-help/searching-a-new-team-for-mod-t6635.html
and
I might need someone in the future, depending on how well the next release is received. But it will take a while to finish this first pack on my own 
As msleeper said down below: Provide examples of your work!
Maybe this? http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1731

RubbishyUsername wrote:
I have a couple of plans, but they're are still kinda puzzleless anyway. If you're still sitting on your butt when the summer holidays start, I'll contact you.
Sounds good!> Logic wrote:
Check out some previous posts on the forum:
http://forums.thinking.withportals.com/mapping-help/searching-a-new-team-for-mod-t6635.html
and
I might need someone in the future, depending on how well the next release is received. But it will take a while to finish this first pack on my own
I'll take a look at those. Thanks!
npc_msleeper_boss wrote:
Asking if people need a mapper, and not providing examples of your work?
OK, OK, will do. Scurries in game
EDIT: Done.
but I'll say that you should try to use wall textures on walls
get a nice prefab for your doors
make sure your laser emitters/catchers are flush with the wall, and they look best if the inset is small metal bricks
play through portal 2 to get a better sense of indicator lights
also bullseyes are only for catapult destinations, there is also an overlay for this that you can use instead of using the bullseye wall texture, this way you can have bullseyes over overgrown textures aswell
I'd also recommend using the a tide overlay for the edge of your toxic pits
this was in no way meant to be rude, just some friendly advice
best of luck to you 
Good luck.
BenVlodgi wrote:
I'm always open to new members for backstock, however there are quite a few problems I've spotted with your showcase maps I dont want to go into detail
but I'll say that you should try to use wall textures on walls
get a nice prefab for your doors
make sure your laser emitters/catchers are flush with the wall, and they look best if the inset is small metal bricks
play through portal 2 to get a better sense of indicator lights
also bullseyes are only for catapult destinations, there is also an overlay for this that you can use instead of using the bullseye wall texture, this way you can have bullseyes over overgrown textures aswell
I'd also recommend using the a tide overlay for the edge of your toxic pitsthis was in no way meant to be rude, just some friendly advice
best of luck to you
Thanks for the advice, I'll adhere to that in the future. Oh, and that was a catapult destination. The use of the catapult overlay is a much better method of doing that- I'll definitely put that to good use! ![]()
portal2tenacious wrote:
If you have any interest in trying to incorporate a penguin into hammer, that would be great for a map I'm making.
Wth

I actually meant a block penguin made of world brushes or something. I'm still a novice mapper, so I'm not too interested in custom content at the moment.
chickenmobile wrote:
I would love to play as a penguin.
DamnImOnFire wrote:
BenVlodgi wrote:I'm always open to new members for backstock, however there are quite a few problems I've spotted with your showcase maps I dont want to go into detail
but I'll say that you should try to use wall textures on walls
get a nice prefab for your doors
make sure your laser emitters/catchers are flush with the wall, and they look best if the inset is small metal bricks
play through portal 2 to get a better sense of indicator lights
also bullseyes are only for catapult destinations, there is also an overlay for this that you can use instead of using the bullseye wall texture, this way you can have bullseyes over overgrown textures aswell
I'd also recommend using the a tide overlay for the edge of your toxic pitsthis was in no way meant to be rude, just some friendly advice
best of luck to youThanks for the advice, I'll adhere to that in the future. Oh, and that was a catapult destination. The use of the catapult overlay is a much better method of doing that- I'll definitely put that to good use!
ahh good to here 