Anyone Need a Mapper?

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DamnImOnFire
33 Posts
Posted Jun 08, 2012
Hey everyone!

I'm currently project-less because I've decided to take some time off. Now that I'm about to get into mapping again, I don't know what to do.

For this reason, I'd like to map for someone else. This could be for a mod map, or a map pack.

Truth be told, when it comes to mapping, I like to know exactly what I'm doing, instead of stopping to wonder what to do. For this reason, I'm not a very good puzzle-maker unless I spend time working through the process. That's why I prefer to be looking at a plan/blueprint whilst I'm mapping.

So, just putting myself out there for the community.

Have a nice day! :thumbup:

EDIT:
Some stuff I've done (some of these screenshots are from other pieces of work I've done but not released).

SCREENSHOTS
|| portal2 2012-06-08 17-15-42-41.png

portal2 2012-06-08 17-15-15-89.png portal2 2012-06-08 17-15-11-74.png portal2 2012-06-08 17-14-05-39.png portal2 2012-06-08 17-13-12-55.png portal2 2012-06-08 17-12-41-22.png portal2 2012-06-08 17-12-21-61.png portal2 2012-06-08 17-01-59-55.png portal2 2012-06-08 17-00-07-27.png portal2 2012-06-08 16-59-33-88.png portal2 2012-06-08 16-57-29-91.png portal2 2012-06-08 16-55-16-15.png portal2 2012-06-08 16-54-48-54.png portal2 2012-06-08 16-54-29-50.png portal2 2012-06-08 16-53-48-25.png portal2 2012-06-08 16-53-40-70.png portal2 2012-06-08 16-51-48-16.png portal2 2012-06-08 16-51-11-74.png portal2 2012-06-08 16-50-40-55.png portal2 2012-06-08 16-50-28-38.png portal2 2012-06-08 16-49-31-96.png portal2 2012-06-08 16-48-41-80.png

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Avatar
RubbishyUsername
167 Posts
Posted Jun 08, 2012
Replied 37 minutes later
I have a couple of plans, but they're are still kinda puzzleless anyway. If you're still sitting on your butt when the summer holidays start, I'll contact you.
Avatar
Logic
298 Posts
Posted Jun 08, 2012
Replied 6 minutes later
Check out some previous posts on the forum:

http://forums.thinking.withportals.com/mapping-help/searching-a-new-team-for-mod-t6635.html

and

http://forums.thinking.withportals.com/mapping-help/need-a-team-to-develop-a-mod-join-and-let-s-make-it-happen-t6592.html

I might need someone in the future, depending on how well the next release is received. But it will take a while to finish this first pack on my own :boring:

As msleeper said down below: Provide examples of your work!

Maybe this? http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1731

Avatar
msleeper
4,136 Posts
Admin
Posted Jun 08, 2012
Replied 1 minutes later
Asking if people need a mapper, and not providing examples of your work?

:postpics:

Avatar
DamnImOnFire
33 Posts
Posted Jun 08, 2012
Replied 11 minutes later

RubbishyUsername wrote:
I have a couple of plans, but they're are still kinda puzzleless anyway. If you're still sitting on your butt when the summer holidays start, I'll contact you.

Sounds good!> Logic wrote:

Check out some previous posts on the forum:

http://forums.thinking.withportals.com/mapping-help/searching-a-new-team-for-mod-t6635.html

and

http://forums.thinking.withportals.com/mapping-help/need-a-team-to-develop-a-mod-join-and-let-s-make-it-happen-t6592.html

I might need someone in the future, depending on how well the next release is received. But it will take a while to finish this first pack on my own :boring:

I'll take a look at those. Thanks!

npc_msleeper_boss wrote:
Asking if people need a mapper, and not providing examples of your work?

:postpics:

OK, OK, will do. Scurries in game
EDIT: Done.

Avatar
BenVlodgi
633 Posts
Posted Jun 09, 2012
Replied 12 hours later
I'm always open to new members for backstock, however there are quite a few problems I've spotted with your showcase maps I dont want to go into detail
but I'll say that you should try to use wall textures on walls
get a nice prefab for your doors
make sure your laser emitters/catchers are flush with the wall, and they look best if the inset is small metal bricks
play through portal 2 to get a better sense of indicator lights
also bullseyes are only for catapult destinations, there is also an overlay for this that you can use instead of using the bullseye wall texture, this way you can have bullseyes over overgrown textures aswell
I'd also recommend using the a tide overlay for the edge of your toxic pits

this was in no way meant to be rude, just some friendly advice
best of luck to you :smile:

Avatar
ChickenMobile
2,460 Posts
Posted Jun 09, 2012
Replied 7 hours later
Here's a rare occurrence: someone offering their services.

Good luck.

Avatar
DamnImOnFire
33 Posts
Posted Jun 09, 2012
Replied 8 hours later

BenVlodgi wrote:
I'm always open to new members for backstock, however there are quite a few problems I've spotted with your showcase maps I dont want to go into detail
but I'll say that you should try to use wall textures on walls
get a nice prefab for your doors
make sure your laser emitters/catchers are flush with the wall, and they look best if the inset is small metal bricks
play through portal 2 to get a better sense of indicator lights
also bullseyes are only for catapult destinations, there is also an overlay for this that you can use instead of using the bullseye wall texture, this way you can have bullseyes over overgrown textures aswell
I'd also recommend using the a tide overlay for the edge of your toxic pits

this was in no way meant to be rude, just some friendly advice
best of luck to you :smile:

Thanks for the advice, I'll adhere to that in the future. Oh, and that was a catapult destination. The use of the catapult overlay is a much better method of doing that- I'll definitely put that to good use! :thumbup:

Avatar
portal2tenacious
393 Posts
Posted Jun 09, 2012
Replied 6 hours later
If you have any interest in trying to incorporate a penguin into hammer, that would be great for a map I'm making.
Avatar
ChickenMobile
2,460 Posts
Posted Jun 10, 2012
Replied 1 hour later

portal2tenacious wrote:
If you have any interest in trying to incorporate a penguin into hammer, that would be great for a map I'm making.

Wth
img

Avatar
portal2tenacious
393 Posts
Posted Jun 10, 2012
Replied 19 hours later
...?
I actually meant a block penguin made of world brushes or something. I'm still a novice mapper, so I'm not too interested in custom content at the moment.
Avatar
spongylover123
944 Posts
Posted Jun 10, 2012
Replied 20 minutes later

chickenmobile wrote:
img

I would love to play as a penguin.

Avatar
bmaster2000
94 Posts
Posted Jun 11, 2012
Replied 9 hours later
One question... How does he hold the portal gun? lol.
Avatar
CamBen
973 Posts
Posted Jun 11, 2012
Replied 6 hours later
Cave Johnson here. Aperture Science has been running a little low on test subjects lately, and so we've tried to incorporate more... variety. We've tried lions, sharks, and even chimpanzees, but none worked as efficiently as penguins. Thats right, penguins. We're currently trying to figure out what to bribe them with, because neither cake or $60 seems to work. Cave Johnson, We're done here.
Avatar
msleeper
4,136 Posts
Admin
Posted Jun 11, 2012
Replied 3 hours later
Your first couple of screen shots are shockingly bad, but get much better as you scroll down the list. You have good model placement and seem mostly competent at lighting, but your brushwork and texturing is severly lacking. You seem to have more luck with 40's theme, which is cool because those maps have such a great visual style. Try using more colored lights; it looks like you're always using the "cool" lighting instances when "warm" gives a good contrast in the darker areas. Work on your fundamentals (interesting brushwork and use of texture and color) and you could do well.
Avatar
FelipeRRM
22 Posts
Posted Jun 11, 2012
Replied 2 hours later
Sent you a PM mate!
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BenVlodgi
633 Posts
Posted Jun 12, 2012
Replied 5 hours later

DamnImOnFire wrote:
BenVlodgi wrote:

I'm always open to new members for backstock, however there are quite a few problems I've spotted with your showcase maps I dont want to go into detail
but I'll say that you should try to use wall textures on walls
get a nice prefab for your doors
make sure your laser emitters/catchers are flush with the wall, and they look best if the inset is small metal bricks
play through portal 2 to get a better sense of indicator lights
also bullseyes are only for catapult destinations, there is also an overlay for this that you can use instead of using the bullseye wall texture, this way you can have bullseyes over overgrown textures aswell
I'd also recommend using the a tide overlay for the edge of your toxic pits

this was in no way meant to be rude, just some friendly advice
best of luck to you :smile:

Thanks for the advice, I'll adhere to that in the future. Oh, and that was a catapult destination. The use of the catapult overlay is a much better method of doing that- I'll definitely put that to good use! :thumbup:

ahh good to here :smile: