How big should one map be?
Posted Dec 20, 2007
Replied
27 minutes
later
taco wrote:
You probably just need to use hint brushes, area portals, func_detail, etc if you are having lag issues. There are a number of goos optimization guides floating around.
But there's no goo in my map! :p
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Posted Dec 21, 2007
Replied
10 hours
later
How big a map should be depends on the map really. It should be long enough for the player to be emerged into the map before it ends, but short enough that it doesn't outstay it's welcome.