Post your workshop maps here

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BlumCoLe
211 Posts
Posted Jun 10, 2012
Replied 12 hours later

Hey everyone,

my map is now ready to play.

http://steamcommunity.com/sharedfiles/f ... d=75195743

...hope I see your criticism in the workshop!

pS: main work with pti and many adaptations (e.g. lighting, timer, ...) with hammer editor

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PotatOS
6 Posts
Posted Jun 12, 2012
Replied 1 day later

topic6709.html

Look, I can't promise cake, and I already ate all the cookies, but I would be extremely grateful to get any specific feedback on this map. I've played and debugged it so much now that it's hard to tell what works and what doesn't, what fits and what doesn't, what's delightful vs frustrating vs outright stupid. Plus, I'm a complete rookie when it comes to Portal maps. Doubleplus, as you know, much as the eraser is to an artist, playtesters are the main tool in a designer's arsenal. Not to say that you're tools per se, but I did find two previous specimens on record who shared your last name - a Mr. and Mrs. Hammer. Dear me.

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SkyFerret
276 Posts
Posted Jun 12, 2012
Replied 6 hours later
The Verticular Collection

A series of puzzles based on working your way up to the exit vertically. They all have the uniqueness of glass floors between levels as their signature to this series. Coversion gel, tractor beams, and lasers are some of the themes to each puzzle in navigating up to the exit. There will be more themes to follow.

Thanks. I hope you'll enjoy.

Verticular / The Series

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rock_n_rage
168 Posts
Posted Jun 12, 2012
Replied 4 hours later
Here's my new one - Lift A Leg
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Charybdis
6 Posts
Posted Jun 13, 2012
Replied 15 hours later

Have fun with my newest test chamber!

http://steamcommunity.com/sharedfiles/f ... d=75944364

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Chikorita
38 Posts
Posted Jun 15, 2012
Replied 2 days later

Revenge of the Comapion Cube

http://steamcommunity.com/sharedfiles/f ... d=76821535

Don't leave your Companion Cube alone ... or it will try to kill you!

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BlumCoLe
211 Posts
Posted Jun 16, 2012
Replied 15 hours later
What's the difference between an own thread in the dl section: downloads.php?cat=15
and this Thread?!
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busymin
14 Posts
Posted Jun 16, 2012
Replied 2 hours later

This test has a weird solution at the end. Hope you'll have fun!
From Russia with love

http://steamcommunity.com/sharedfiles/f ... d=77091308

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Influenzo
1 Posts
Posted Jun 16, 2012
Replied 6 hours later
This is my first entry on this board and here's my first custom map for Portal 2:
http://steamcommunity.com/sharedfiles/filedetails/?id=76861278

It's not quite finished yet, what design is concerned on, it will get updated.

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QuarterAnimal
1 Posts
Posted Jun 18, 2012
Replied 1 day later
This is my first map, which is one of the three reasons it's named what it is.

Orientation
http://steamcommunity.com/sharedfiles/filedetails/?id=97189162

Edit: Now with fewer unintended shortcuts!

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jamina1
2 Posts
Posted Jun 18, 2012
Replied 49 minutes later

This is my very first map, but I did have several people play test it so hopefully its fun and not too difficult.

I called it "Can you give me a boost?" and once you start playing it I think you'll realize why. Your companion cube loves you - please don't leave him behind!

http://steamcommunity.com/sharedfiles/f ... d=77385897

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efari
10 Posts
Posted Jun 18, 2012
Replied 7 hours later
this actually started out as a showcase, at first it barely made the item limit of the PTI editor.
but since i know the rules here (no sandbox maps), i decided to make it more efficient, so i could even add a little gameplay in it.

have fun (but please check out the logics and wiring using noclip, i spent so much time on it :p)

"7 segment display" in workshop

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RubyCarbuncIe
303 Posts
Posted Jun 19, 2012
Replied 16 hours later

I just released my first ever Portal 2 map on the Workshop. It was made waaaaaaay back when the Alien Swarm SDK was till being used. It took quite a bit of editing to get it to function properly though. All in all I'm glad I was finally able to post this map on the Workshop.

Please, have fun with it.

"Where It All Began"

http://steamcommunity.com/sharedfiles/f ... d=77559071

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Lanopo
1 Posts
Posted Jun 19, 2012
Replied 13 hours later

Hello, my name is Lanopo, just dropping by to tell you guys that my Portal 2 overhaul is testing on steam workshop, here is the link to the workshop page:

http://steamcommunity.com/sharedfiles/f ... d=74602571

http://www.youtube.com/watch?v=YpsGXRYxeSw

Tell me what you guys think!

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BenVlodgi
633 Posts
Posted Jun 21, 2012
Replied 1 day later
I uploaded my sunset map to the workshop

....click on the picture to see it in the workshop

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mrbob806
29 Posts
Posted Jun 21, 2012
Replied 12 hours later

So, I made these two maps, and from friends I've invited to play, I've gotten pretty good feedback, but only a few people have played them. Please also read the descriptions in the linked pages.

Speedrunner's test
This test is intended to isolate techniques often used in speedrunning. These skills are often used to cheat the intended solution or possibly execute it faster, thereby achieving faster times. Many of the rooms may appear impossible, but I assure you that, with determination, as well as thinking both outside the box and with portals, this map is quite possible.

http://steamcommunity.com/sharedfiles/f ... d=72180505

Headrush
Headrush is a puzzle I came up with a while ago and built as a map in the decayed style in Hammer, but the design was giving me some slight issues. Then the DLC arrived! This was the first map I built in the DLC, and I think it turned out well. The key to the test is to be careful which mouse button you click, as well as being fast about it all.

http://steamcommunity.com/sharedfiles/f ... d=68659836

Enjoy! Please comment on their pages and tell me what you thought!

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Wyman Manderly
1 Posts
Posted Jun 22, 2012
Replied 22 hours later

I built a map with a morality system. Which, as far as I know, has never been done before. Hope you have fun. I promise more nuance than Mass Effect 3.

http://steamcommunity.com/sharedfiles/f ... d=78046656

Quote:
Ladies and gentlemen, I give to you the first and only portal two map with a built in morality system. Three little tests designed to test your moral fiber. In the first, you stumble upon a classroom full of helpless mentally challenged turrets. In the next test, it would appear as though some parellel universe moron has put the panel at the wrong angle. And look there is a portable surface on the other side. Do you attempt the puzzle or take the lazy way out and "cheat?" The third test is actually pretty easy. Unless you should happen to want to turn back to save your faithful companion cube and return him to his rightful place. In which case, lasers are annoying. Then pop on down the scary hole to see what this map thinks of you.
Hint #1: As in life, being as asshole is always easier.
Hint #2: The lasers on the walls aren't important to the tests. They help run the morality system. Kept them visible in case anyone was curious.

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SkyFerret
276 Posts
Posted Jun 22, 2012
Replied 2 hours later
A series of 7 maps each with its own theme. Each theme is based on a specific element.
Verticular/The Series
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Mr. Happy
61 Posts
Posted Jun 23, 2012
Replied 1 day later

A Deadly Island

Make your way across the sea, stop at the island for all the sights to see! Don't touch the red light, for it will make you die...what a fright!

http://steamcommunity.com/sharedfiles/f ... d=77492727

A little map I made.

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Azorae
33 Posts
Posted Jun 23, 2012
Replied 5 hours later
After a bit of a break from the PeTI, I built this chamber, Lasercross. It's quite small and has a deceptively simple premise: Use a laser to activate a light bridge and cross to the exit door.

If you liked Lasercross, please check out my collection that includes the 15 chambers I have created to date. Thanks!