[solved] Upload script to Workshop?
my question is how do I get my sp_lightboard_icon.txt or the part i wrote for a custom testchamber-sign to workshop so it can work in my to workshop uploaded map?
Basically, you should embed your custom files using pakrat. The sp_lightboard_icon.txt script is loaded by the engine when you launch the game though... BEFORE loading any map. So I'd recommend you to give it a different name and pack the file into the bsp using pakrat

That just works ^_^
(as soon as it's on the workshop)
Lpfreaky90 wrote:
I'd just use the default (pti) test-chamber instance.
That just works ^_^
(as soon as it's on the workshop)
But if he/she does so, his/her script won't work for other players as the sp_lightboard_icon.txt script that will be loaded will be the one each user has on his computer, not the OP modified script. It's necessary to give it a different name, make the instance point to it, and pack it into the bsp.
Unless you mean a PTI instance to automatically build the lightboard...
What you CAN do is to name your script something new, then edit the instance to point at it. I think that still works in DLC2?
If you need it to be custom for some reason you can use the suggestion josepezdj has 