Source Film Maker

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Yenwood
95 Posts
Posted Jul 10, 2012
Replied 4 days later
Woot! I got it. :biggrin:

Downloading now.

EDIT: "Valve, creator of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced the open beta release of Source Filmmaker (SFM), for free, to everyone." Okay, apparently I didn't get a key, but I'm still happy.

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Nacimota
345 Posts
Posted Jul 10, 2012
Replied 2 hours later

Groxkiller585 wrote:
I've been hearing rumors that you can export the edited animations to an actual model file, but that the exported file isn't .ani or .smd but some new format. Anyone got info on this/can confirm it, because it sounds awesome!

Yes, you can.

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GLaDOS CUBE
163 Posts
Posted Jul 11, 2012
Replied 3 hours later
http://www.youtube.com/watch?v=TUxqSX4D2mc&feature=channel&list=UL Still Loving It :biggrin:
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Lpfreaky90
2,842 Posts
Posted Jul 11, 2012
Replied 6 hours later
SFM Is now in open beta by the way ^_^
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josepezdj
2,386 Posts
Posted Jul 11, 2012
Replied 2 hours later
My God I'm so impressed by this tool that I can't wait for arriving home and starting to implement Portal2 content into this! This will be a looong evening watching tutorials!
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FelixGriffin
2,680 Posts
Posted Jul 11, 2012
Replied 3 hours later
Can the exported models work in P2?
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RubyCarbuncIe
303 Posts
Posted Jul 11, 2012
Replied 17 minutes later
You know what's funny? I received a beta key the night before it went public. Worst. Beta Key. Ever.

Either way I'm excited to use it. It seems pretty simplistic once you get the basics down but it takes awhile to get used to.

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Catsy
5 Posts
Posted Jul 11, 2012
Replied 2 hours later
I didn't end up getting a beta invite, but since it's open beta now it's a moot point. :) I got this installed last night and immediately set about trying to import P2 assets and seeing where the limitations were.

Materials and sounds and whatnot were easy: just copy the packed game files over to a new game folder and make the necessary changes to gameinfo.txt. The models had to be extracted and converted, but there a re a few nice tutorials for that bouncing around.

Since SFM is initially tooled for TF2, it doesn't have any of the Portal-specific entities in its engine. So while you can load P2 maps, the brush entities or props like buttons, item droppers, fizzler fields, and so on don't show up. Obviously one can simply create a normal brush with the fizzler texture, and I imagine you could just create static/dynamic props using the models, but they won't have any of their hardcoded behavior--you'd have to set their animations manually and "fake" the behavior. That's doable. I'll probably put together a set of custom SFM-only instances for things like the buttons and item dropper.

The real obstacle that I'm finding right now is the lack of rigging for the Chell player model. I don't suppose anyone happens to have an IK rig for Chell lying around, or the ability and will to create one?

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R0ughR0u
9 Posts
Posted Jul 12, 2012
Replied 19 hours later

RubyCarbuncIe wrote:
You know what's funny? I received a beta key the night before it went public. Worst. Beta Key. Ever.

Either way I'm excited to use it. It seems pretty simplistic once you get the basics down but it takes awhile to get used to.

Same here.

I have made a video with SFM for TF2. http://www.youtube.com/watch?v=kD9YhvTfSIo

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Another Bad Pun
516 Posts
Posted Jul 12, 2012
Replied 20 minutes later
I have finished my masterpiece:

http://www.youtube.com/watch?v=HHTo2cpC_aw

The thing that makes it a masterpiece is that I don't even know what the movie is about. Instead of the movie telling you the story, you get to delve into its complex and educational plot and interpret what the movie means on your own.

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R0ughR0u
9 Posts
Posted Jul 12, 2012
Replied 24 minutes later
Nice, Bad Pun!

I'm doing a re-make of Suprise.

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ChickenMobile
2,460 Posts
Posted Jul 12, 2012
Replied 1 hour later
Can anyone get the Portal 2 Player models into SFM?
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RubyCarbuncIe
303 Posts
Posted Jul 12, 2012
Replied 1 hour later

ChickenMobile wrote:
Can anyone get the Portal 2 Player models into SFM?

So far everything I've tried turns out to be a failure. It registers the models are there, but it won't load any of them.. I'm no expert with this kind of thing though.

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Skotty
671 Posts
Posted Jul 12, 2012
Replied 23 minutes later
I think they are using the TF2 Orangebox Engine for SFM. But somehow this is stupid, since every new Source Version is compatible with older models. There were changes, yes, but you can still use Portal 1 models in Portal 2, and they have the same version as TF2.
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FelixGriffin
2,680 Posts
Posted Jul 12, 2012
Replied 1 hour later
You could try getting the GMOD ports of P2 models and seeing if it loads those.
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Another Bad Pun
516 Posts
Posted Jul 12, 2012
Replied 5 hours later
I made another one today:

http://www.youtube.com/watch?v=TFKfANRl1f0&feature=youtu.be

Yay for bad animation!

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ChickenMobile
2,460 Posts
Posted Jul 12, 2012
Replied 22 minutes later
The olde noclip into the 3d skybox trick!
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Idolon
417 Posts
Posted Jul 12, 2012
Replied 47 minutes later
http://www.youtube.com/watch?v=xpfNx70d9-M
Also, something I made for the folks over at tf2maps.net:
http://www.youtube.com/watch?v=6Tm9u7cQMLY
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Another Bad Pun
516 Posts
Posted Jul 12, 2012
Replied 9 minutes later

Idolon wrote:
Also, something I made for the folks over at tf2maps.net:
http://www.youtube.com/watch?v=6Tm9u7cQMLY

Dat bass...

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Catsy
5 Posts
Posted Jul 12, 2012
Replied 36 minutes later
I had no problem getting the P2 models converted to work in SFM, they're just prohibitively difficult to animate without rigging.