There's Something Wrong With This Map
Posted Jul 17, 2012
And I'm pretty sure I don't have to tell you guys what it is.

(No, its not the pink fullbright or whatever, too lazy to close/open Portal 2 to fix that)
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Posted Jul 17, 2012
Replied
24 minutes
later
Too many misaligned textures?
Posted Jul 17, 2012
Replied
33 minutes
later
Everywhere.
Posted Jul 17, 2012
Replied
1 hour
later
If you ever want to move a large part of your chamber, make sure to put texture lock on.
Posted Jul 17, 2012
Replied
1 hour
later
What exactly was this thread about? was it that kind of game based in "find the 7 differences"? "find the 7 mistakes"?
Posted Jul 17, 2012
Replied
2 hours
later
If you think that's bad, don't play the first map I made.
Posted Jul 17, 2012
Replied
1 hour
later
I think you're supposed to talk about your own bad maps here. I'll start.
My first map had a big box around it. It was all one room, a really bad a4 looking map. I didn't use 128, 256, 64, ect. All the textures were dissaligned, all the white was a separate brush 1 unit thick. No nodraw in the map. And. The worst part. No cake. And portal 1 lighting/ random lights in the air. The link to the PeTI version is in my signature, because I don't feel like remaking it. It has a good puzzle though. And I released a map called emancipated polarity a while ago. Someone put screenshots of that up.
My first map had a big box around it. It was all one room, a really bad a4 looking map. I didn't use 128, 256, 64, ect. All the textures were dissaligned, all the white was a separate brush 1 unit thick. No nodraw in the map. And. The worst part. No cake. And portal 1 lighting/ random lights in the air. The link to the PeTI version is in my signature, because I don't feel like remaking it. It has a good puzzle though. And I released a map called emancipated polarity a while ago. Someone put screenshots of that up.
GIVE MORE BAD MAP STORIES AND PICTURES!

Posted Jul 17, 2012
Replied
2 hours
later
About the first picture: That target panel looks too thin, and what's holding it at that angle?
At the moment I'm making a map which requires a big skybox-textured cube around everything, which feels frustrating, but I can't find a way around it. I need a sort of Bastion-like platform in the air, which the player can fall off of. 
Posted Jul 17, 2012
Replied
18 minutes
later
What is tis map called? Did you make it? Where can I find it?
Posted Jul 21, 2012
Replied
3 days
later
Misaligned textures? Panel floating at an angel with nothing supporting it? normal cube at a strange angle? (almost like it's a frankenturret) missing a button? The observation room window being upside down? All the black panels?
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Posted Jul 21, 2012
Replied
1 hour
later
What's wrong is that it was released.
To the author:
