1) Is there any way to target the player's current weapon via the I/O system? What I want to make is a fizzler that downgrades the portal gun from "blue and orange" to "just blue". I tried targeting the weapon_portalgun by name, but that only works for guns that haven't been picked up. And I tried using a trigger_weapon_strip to replace the gun, but that runs the weapon pickup animation, which I don't want. So...?
2) Right now, there doesn't seem to be any way for me to use the subtitle buffer in a custom map. FacePoser doesn't yet work with The Orange Box, and captioncompiler.exe hits me with an error every time I try to use it. Is there any other way to display custom captions? (And yes, I know about game_text. I'm asking for something that can be interspersed with the turret captions.)
