Another noob, another question...
1) Is there any way to target the player's current weapon via the I/O system? What I want to make is a fizzler that downgrades the portal gun from "blue and orange" to "just blue". I tried targeting the weapon_portalgun by name, but that only works for guns that haven't been picked up. And I tried using a trigger_weapon_strip to replace the gun, but that runs the weapon pickup animation, which I don't want. So...?
2) Right now, there doesn't seem to be any way for me to use the subtitle buffer in a custom map. FacePoser doesn't yet work with The Orange Box, and captioncompiler.exe hits me with an error every time I try to use it. Is there any other way to display custom captions? (And yes, I know about game_text. I'm asking for something that can be interspersed with the turret captions.)
As for your custom captions, yeah, you're pretty much fucked since those tools haven't been updated properly for Orange Box. You'll either have to wait, or just use a game_text.
Also, on the topic of the console, two more questions:
3) What's the difference between point_servercommand and point_clientcommand in a single-player game?
4) If I use one of those entities to fire a command that would count as a cheat, do I still need to fire "sv_cheats 1" first?
A client command is where it deals with the clients stats such as movement speed or gravity for that player.
Try stripping the weapon completely off the player then make another one there so it gives the weapon back to the player, making the illusion that it was downgraded.
Mapster wrote:
Try stripping the weapon completely off the player then make another one there so it gives the weapon back to the player, making the illusion that it was downgraded.Hunter wrote:
And I tried using a trigger_weapon_strip to replace the gun, but that runs the weapon pickup animation, which I don't want.