I am new to puzzle creating and I have questions, plz help
portal2tenacious wrote:
Or just do what the other crappy hammer users on the workshop do and put a picture from Google images in your screenshot.
Or do what I did and pose Atlas in the SourceFilmmaker. 
siuking666 wrote:
Guys, you know that most frustrating thing about all this, is that even if you spent tens of hours building a very nice puzzle, NO ONE WANTS TO PLAY IT, NO ONE APPRECIATES IT...
Make an awesome map and post it here. Just don't go posting "MY FURST MAP HURRDURR" or you'll get bad rep.
Also, found this in one of your maps:
siuking666 wrote:
Siu-King** [author] Jul 12, 2012 @ 11:36pm
Dude this map is so NOT poorly designed and actually testing your INTELLIGENCE.
it is called "challenging" for real, and to keep out brainless complainers like youWhy do I need a reason for putting a turret in the map? Do I need a detailed explaination or story written for that?
If you don't appreciate my effort on this map, GO AWAY.
If you take your playtester's criticisms like that, you'd have a difficult time making maps. Keep an open mind for comments on your map (but not so open that your brains fall out)*.
**Carl Sagan, 1995
*
siuking666 wrote:
and seeing all that view rate, I simply DON'T want to continue on my 4th puzzle anymore...
Kinda feel like you're doing it for the wrong reasons, then. If the entire point of puzzle creation is workshop ratings and internet fame for you, then please, by all means give up on making maps.
Kaleido wrote:
siuking666 wrote:and seeing all that view rate, I simply DON'T want to continue on my 4th puzzle anymore...
Kinda feel like you're doing it for the wrong reasons, then. If the entire point of puzzle creation is workshop ratings and internet fame for you, then please, by all means give up on making maps.
I'm pretty sure its just that no one wants to make something that no one will ever see.
Heck, I'd rather have 5k views and all of them being down-votes than no one seeing my map. Of course, I'd be sad forever, but I still want my work to be seen.
Yenwood wrote:
I'd be sad forever, but I still want my work to be seen.
Who says you would be sad forever for a novice map you have made in the past? o.O
I'd also argue that while making excellent content does tend to speak for itself, you can't just throw something up and expect a first place ribbon immediately pinned to your chest. Think about all of the games, large and small, that were born ugly but found a major fan base later in their life.
Make something because you have ideas. Not because you want to stand up on stage.
npc_msleeper_boss wrote:
Make something because you have ideas. Not because you want to stand up on stage.
Don't get me wrong, I have ideas, I want to make maps for my friends, or other people who are interested, and etc...
however, getting some views is a kind of recognition that, someone like/interested in your work, and means that your work didn't just go into the bin
of course I wouldn't put my good stuff on the workshop, I'm saving that
Alexander Bell wrote:
I map because its fun, I map well because I want to be on the first page.
To be on the front page of the workshop you shouldn't try to map well. Quality is not rewarded there. You should try making a map shaped like a toilet or a one voxel map with bouncy gel on all walls.
For the love of god, though, don't do that. Map well and map for yourself.
BenVlodgi wrote:
I've been mapping for over a year, and no-one has played my workshop maps, except for that sunset one, but that's only because of the outdoor screen shot
of course I wouldn't put my good stuff on the workshop, I'm saving that
Think of it this way. You have Backstock in your pocket, you can expect a LOT of people to play that. And your PTI modification is appreciated, too. I like using the PTI for drafting ideas. 
FourthReaper wrote:
Alexander Bell wrote:I map because its fun, I map well because I want to be on the first page.
To be on the front page of the workshop you shouldn't try to map well. Quality is not rewarded there. You should try making a map shaped like a toilet or a one voxel map with bouncy gel on all walls.
For the love of god, though, don't do that. Map well and map for yourself.
I hate how right you are about that.
FourthReaper wrote:
-snip-
Think of it this way. You have Backstock in your pocket, you can expect a LOT of people to play that. And your PTI modification is appreciated, too. I like using the PTI for drafting ideas.
:) thanks, the best part about the BEE will be making 1portal tests, everyone is hyped for crushers, but to be honest those are super lame, the only good things that will be in this are:
logic gates, triggers, HEPs (High Energy Pelets), Autoportals, and I suppose the PDVs(vents). I promise Back-stock will be good btw
Shane wrote:
I made one of those crappy turret destruction maps for a laugh, and it's had nearly 3,300 subscribers. I have made far better maps that receive far less attention, people just love pointless maps it would seem. The sheer amount of content being uploaded to the workshop makes it hard for your work to get noticed unless you're already a well known developer.
I think it's just that a silly/stupid map looks interesting. If it's a serious map, it's hard to tell if it's good or just another crap map.
I think you just gotta grab peoples attention if you want your map to be played.
For example I think more people would subscribe to a map named Turret Trampoline than one named The Run
(Hard to think of good examples for names ^^)
How true that we should always map for ourselves.
But; every artist wants audience. 
Anyway, I'm super tempted to put my lame-on-purpose rollercoaster map up and see what happens...