Re Texturing PTI Maps Is a Pain

Avatar
Alexander Bell
306 Posts
Posted Aug 02, 2012
Is there any way to not have to select every 128x128 brush to re texture a lot of brushes at once? I'm worried that if I try to re brush it, I'll cause a leak somehow... Is there any way to select an entire wall in a few clicks?

Also, I've finally managed to learn how to make a trigger! Yay for ctrl+t!

One other thing.. I created a trigger_catapult to fix up a fling.. I changed its minimum threshold speed to 200, but for some reason when I walk through it (which gives me a velocity of 175.00, as you all know) it shoots me... why? How do I stop it?

Advertisement
Registered users don’t see ads! Register now!
Avatar
UsCobra11
272 Posts
Posted Aug 03, 2012
Replied 23 minutes later
I'm not a fan of the technique with the whole PTI retexture thing, but I'll help anyways. You can use the texture selection tool to find and replace all textures in your map into a different one. Moving blocks isn't that hard either, if you have a 64 grid size when editing PTI brushes in Hammer you shouldn't have any problems.
Avatar
Vordwann
767 Posts
Posted Aug 03, 2012
Replied 44 minutes later

Alexander Bell wrote:
Is there any way to not have to select every 128x128 brush to re texture a lot of brushes at once? I'm worried that if I try to re brush it, I'll cause a leak somehow... Is there any way to select an entire wall in a few clicks?

Also, I've finally managed to learn how to make a trigger! Yay for ctrl+t!

One other thing.. I created a trigger_catapult to fix up a fling.. I changed its minimum threshold speed to 200, but for some reason when I walk through it (which gives me a velocity of 175.00, as you all know) it shoots me... why? How do I stop it?

Face edit tool.
https://developer.valvesoftware.com/wiki/Hammer_Face_Edit_Dialog

Cave Johnson, we're done here.

Avatar
Habzs
225 Posts
Posted Aug 03, 2012
Replied 18 minutes later

Alexander Bell wrote:
Is there any way to select an entire wall in a few clicks?

Open the Face edit tool, hold down CTRL and click on the surface you want.

Avatar
Alexander Bell
306 Posts
Posted Aug 03, 2012
Replied 7 hours later
Oh yay, thank you.
Avatar
BenVlodgi
633 Posts
Posted Aug 03, 2012
Replied 12 minutes later
or delete similar walls, then spread the one wall to cover the area
or make maps in hammer
Avatar
FelixGriffin
2,680 Posts
Posted Aug 03, 2012
Replied 26 minutes later
Do you have "Use Threshold Check" set to "Yes" on your fling?
Avatar
Alexander Bell
306 Posts
Posted Aug 03, 2012
Replied 27 minutes later
I didn't, but now I do and its still shooting me...
Avatar
Vordwann
767 Posts
Posted Aug 03, 2012
Replied 3 hours later

BenVlodgi wrote:
or make maps in hammer

:potd:

Alexander Bell wrote:
I didn't, but now I do and its still shooting me...

Make sure you have the minimum and maximum thresholds you want.

Avatar
Alexander Bell
306 Posts
Posted Aug 03, 2012
Replied 3 minutes later

Vordwann wrote:
BenVlodgi wrote:

or make maps in hammer

:potd:

Alexander Bell wrote:

I didn't, but now I do and its still shooting me...

Make sure you have the minimum and maximum thresholds you want.

Min threshold is 300 (twice that of walking speed), max is 6000 (I just set it high because I have no clue what velocity the player actually gets during the fling).. I really don't know what could be going on.

Avatar
El Farmerino
393 Posts
Posted Aug 03, 2012
Replied 20 minutes later
Are you just typing 300 and 6000 into the threshold boxes, or are you using fractions relative to your Player Speed (as you should)? If the latter, are you sure you're calculating the thresholds correctly? Example:
I want to catapult the player at a speed of 500, with a check that adjusts them to this speed if they are between 400 and 700. These are my settings:

Player Speed - 500
Lower Threshold - 0.2
Upper Threshold 0.4

The threshold is the proportion under or over that is allowed; 400 is 100 less than 500 so I calculate it at 100/500=0.2. 700 is 200 more, so I calculate that with 200/500=0.4.

Avatar
Alexander Bell
306 Posts
Posted Aug 03, 2012
Replied 47 minutes later

El Farmerino wrote:
Are you just typing 300 and 6000 into the threshold boxes, or are you using fractions relative to your Player Speed (as you should)? If the latter, are you sure you're calculating the thresholds correctly? Example:
I want to catapult the player at a speed of 500, with a check that adjusts them to this speed if they are between 400 and 700. These are my settings:
Player Speed - 500 Lower Threshold - 0.2 Upper Threshold 0.4

The threshold is the proportion under or over that is allowed; 400 is 100 less than 500 so I calculate it at 100/500=0.2. 700 is 200 more, so I calculate that with 200/500=0.4.

Just typing numbers in. I thought lower threshold was the minimum speed required to launch, and upper was the maximum.

Avatar
Vordwann
767 Posts
Posted Aug 03, 2012
Replied 8 hours later

Alexander Bell wrote:
El Farmerino wrote:

Are you just typing 300 and 6000 into the threshold boxes, or are you using fractions relative to your Player Speed (as you should)? If the latter, are you sure you're calculating the thresholds correctly? Example:
I want to catapult the player at a speed of 500, with a check that adjusts them to this speed if they are between 400 and 700. These are my settings:
Player Speed - 500 Lower Threshold - 0.2 Upper Threshold 0.4

The threshold is the proportion under or over that is allowed; 400 is 100 less than 500 so I calculate it at 100/500=0.2. 700 is 200 more, so I calculate that with 200/500=0.4.

Just typing numbers in. I thought lower threshold was the minimum speed required to launch, and upper was the maximum.

No, they're also described on the side of the entity window when you click on those keyvalues, so make sure to read everything in that box. Also make sure Threshold Check is actually enabled.

Avatar
Aicxe
69 Posts
Posted Aug 04, 2012
Replied 2 hours later
If mapping becomes less of a passion and more of a chore, get out.
Avatar
ChickenMobile
2,460 Posts
Posted Aug 04, 2012
Replied 11 hours later

Aicxe wrote:
If mapping becomes less of a passion and more of a chore, get out.

This

Avatar
Alexander Bell
306 Posts
Posted Aug 04, 2012
Replied 18 minutes later
Its still a passion, I don't even care about the textures. I do, however, still have a hunger for fame (front page). That is what makes me want to learn Hammer, so that maybe one day people will be like "Hey! This guy makes pretty good maps!". I'm perfectly happy making PTI maps, but it brings me joy (okay, amusement) to know that people play and enjoy my maps. Trust me, most of my new ones are good (not just me saying that, but the 3/10 people who played it and bothered to leave feedback). Like I said on a different thread, I map because its fun, I map well because I want to get on the first page.
Avatar
Vordwann
767 Posts
Posted Aug 04, 2012
Replied 1 hour later

Alexander Bell wrote:
Its still a passion, I don't even care about the textures. I do, however, still have a hunger for fame (front page). That is what makes me want to learn Hammer, so that maybe one day people will be like "Hey! This guy makes pretty good maps!". I'm perfectly happy making PTI maps, but it brings me joy (okay, amusement) to know that people play and enjoy my maps. Trust me, most of my new ones are good (not just me saying that, but the 3/10 people who played it and bothered to leave feedback). Like I said on a different thread, I map because its fun, I map well because I want to get on the first page.

It has been established that "Hey! This guy makes pretty good maps!" and the front page of the workshop are polar opposites.

Avatar
Alexander Bell
306 Posts
Posted Aug 04, 2012
Replied 2 minutes later
I know, to get to the first page you need to make a toilet or roller coaster (or 12 angry tests, but fat chance)... I'm thinking that I'll start publishing all my maps with pictures of toilets or roller coasters, and that should work.
Avatar
Lpfreaky90
2,842 Posts
Posted Aug 04, 2012
Replied 1 hour later

Alexander Bell wrote:
I know, to get to the first page you need to make a toilet or roller coaster (or 12 angry tests, but fat chance)... I'm thinking that I'll start publishing all my maps with pictures of toilets or roller coasters, and that should work.

:stop_mapping:

Advertisement
Registered users don’t see ads! Register now!
Avatar
Alexander Bell
306 Posts
Posted Aug 04, 2012
Replied 2 minutes later

Lpfreaky90 wrote:
Alexander Bell wrote:

I know, to get to the first page you need to make a toilet or roller coaster (or 12 angry tests, but fat chance)... I'm thinking that I'll start publishing all my maps with pictures of toilets or roller coasters, and that should work.

:stop_mapping:

Because I'm going to publish real maps with pictures of toilets...?