Re Texturing PTI Maps Is a Pain
Also, I've finally managed to learn how to make a trigger! Yay for ctrl+t!
One other thing.. I created a trigger_catapult to fix up a fling.. I changed its minimum threshold speed to 200, but for some reason when I walk through it (which gives me a velocity of 175.00, as you all know) it shoots me... why? How do I stop it?
Alexander Bell wrote:
Is there any way to not have to select every 128x128 brush to re texture a lot of brushes at once? I'm worried that if I try to re brush it, I'll cause a leak somehow... Is there any way to select an entire wall in a few clicks?Also, I've finally managed to learn how to make a trigger! Yay for ctrl+t!
One other thing.. I created a trigger_catapult to fix up a fling.. I changed its minimum threshold speed to 200, but for some reason when I walk through it (which gives me a velocity of 175.00, as you all know) it shoots me... why? How do I stop it?
Face edit tool.
https://developer.valvesoftware.com/wiki/Hammer_Face_Edit_Dialog
Cave Johnson, we're done here.
Alexander Bell wrote:
Is there any way to select an entire wall in a few clicks?
Open the Face edit tool, hold down CTRL and click on the surface you want.
or make maps in hammer
BenVlodgi wrote:
or make maps in hammer

Alexander Bell wrote:
I didn't, but now I do and its still shooting me...
Make sure you have the minimum and maximum thresholds you want.
Vordwann wrote:
BenVlodgi wrote:or make maps in hammer
Alexander Bell wrote:
I didn't, but now I do and its still shooting me...
Make sure you have the minimum and maximum thresholds you want.
Min threshold is 300 (twice that of walking speed), max is 6000 (I just set it high because I have no clue what velocity the player actually gets during the fling).. I really don't know what could be going on.
I want to catapult the player at a speed of 500, with a check that adjusts them to this speed if they are between 400 and 700. These are my settings:
Player Speed - 500
Lower Threshold - 0.2
Upper Threshold 0.4
The threshold is the proportion under or over that is allowed; 400 is 100 less than 500 so I calculate it at 100/500=0.2. 700 is 200 more, so I calculate that with 200/500=0.4.
El Farmerino wrote:
Are you just typing 300 and 6000 into the threshold boxes, or are you using fractions relative to your Player Speed (as you should)? If the latter, are you sure you're calculating the thresholds correctly? Example:
I want to catapult the player at a speed of 500, with a check that adjusts them to this speed if they are between 400 and 700. These are my settings:
Player Speed - 500 Lower Threshold - 0.2 Upper Threshold 0.4The threshold is the proportion under or over that is allowed; 400 is 100 less than 500 so I calculate it at 100/500=0.2. 700 is 200 more, so I calculate that with 200/500=0.4.
Just typing numbers in. I thought lower threshold was the minimum speed required to launch, and upper was the maximum.
Alexander Bell wrote:
El Farmerino wrote:Are you just typing 300 and 6000 into the threshold boxes, or are you using fractions relative to your Player Speed (as you should)? If the latter, are you sure you're calculating the thresholds correctly? Example:
I want to catapult the player at a speed of 500, with a check that adjusts them to this speed if they are between 400 and 700. These are my settings:
Player Speed - 500 Lower Threshold - 0.2 Upper Threshold 0.4The threshold is the proportion under or over that is allowed; 400 is 100 less than 500 so I calculate it at 100/500=0.2. 700 is 200 more, so I calculate that with 200/500=0.4.
Just typing numbers in. I thought lower threshold was the minimum speed required to launch, and upper was the maximum.
No, they're also described on the side of the entity window when you click on those keyvalues, so make sure to read everything in that box. Also make sure Threshold Check is actually enabled.
Aicxe wrote:
If mapping becomes less of a passion and more of a chore, get out.
This
Alexander Bell wrote:
Its still a passion, I don't even care about the textures. I do, however, still have a hunger for fame (front page). That is what makes me want to learn Hammer, so that maybe one day people will be like "Hey! This guy makes pretty good maps!". I'm perfectly happy making PTI maps, but it brings me joy (okay, amusement) to know that people play and enjoy my maps. Trust me, most of my new ones are good (not just me saying that, but the 3/10 people who played it and bothered to leave feedback). Like I said on a different thread, I map because its fun, I map well because I want to get on the first page.
It has been established that "Hey! This guy makes pretty good maps!" and the front page of the workshop are polar opposites.
Alexander Bell wrote:
I know, to get to the first page you need to make a toilet or roller coaster (or 12 angry tests, but fat chance)... I'm thinking that I'll start publishing all my maps with pictures of toilets or roller coasters, and that should work.

Lpfreaky90 wrote:
Alexander Bell wrote:I know, to get to the first page you need to make a toilet or roller coaster (or 12 angry tests, but fat chance)... I'm thinking that I'll start publishing all my maps with pictures of toilets or roller coasters, and that should work.
Because I'm going to publish real maps with pictures of toilets...?