Ben and August’s Extended Editor (BEEMOD) & BEE2
Alexander Bell wrote:
Could you put the TWP adverts in this? I ask because Zivi's is there, but it doesn't work... and if these were in there (like the bball or catapult cube), it would mean more adverts in every map, mainly since you won't need to pack them like normal (something a few people must not know how to do), since you need the mod to play anything with pellets. I'm not saying they should be PTI place able, but just in the instance folder so they're possible to place without installing them and packing them.
I did include WIPs of catapult cube, and other things, I also included the resources for those in-case I add them later and some people who only have 1.0 wills still be able to play those chambers
Update Log:
=============================1.02=============================
Fixed warm light strip selection
Fixed broken NOT gate
supermarioportal2 wrote:
hey can you make it mac compatible please ? my friend want's to paly it
I dont see why it wouldn't be mac compatable
http://www.youtube.com/watch?v=vEBLFcFb52U
Edit: FINALLY GOT YOUTUBE CORRECT
Do you really need the five different logic gates? I prefer HMW's AND, OR, and XOR (thus giving you NAND, NOR, NOT, and NXOR with the Start Enabled param), and then a few other useful ones in a separate entity.
Do you have a counter on the pellet launcher? If you don't, I'd recommend adding one. It's nice to be able to change the ball's lifetime.
Does this include inputs and outputs on the faith plates? I was planning to add them (the output firing when it launched something), but I don't need to if you already added that.
Do the vents curve once they get off screen? That might be a good idea.
I am planning to test this mod, but my internet is really bogged down. You'll probably have replied before the DL finishes.
FelixGriffin wrote:
Just a few questions about this mod:Do you really need the five different logic gates? I prefer HMW's AND, OR, and XOR (thus giving you NAND, NOR, NOT, and NXOR with the Start Enabled param), and then a few other useful ones in a separate entity.
Do you have a counter on the pellet launcher? If you don't, I'd recommend adding one. It's nice to be able to change the ball's lifetime.
Does this include inputs and outputs on the faith plates? I was planning to add them (the output firing when it launched something), but I don't need to if you already added that.
Do the vents curve once they get off screen? That might be a good idea.
I am planning to test this mod, but my internet is really bogged down. You'll probably have replied before the DL finishes.
the latest build only has AND OR and NOR (which is labeled NOT)
faithplates dont have inputs or outputs
vents go straight into the ceiling
I cant add properties like counters without class support
supermarioportal2 wrote:
well... when my friend on the Mac installs it by the raw files his portal 2 game doesn't want to load
I dont know what to tell you, I dont have a mac, to fix this problem tell him to verify his cache
tanger2b wrote:
Other than any previous problems, I only found one. The second door when receiving a single portal device is not solid when opened. You can see me go through it at the beginning of this video. -snip-
actually any door using world portals isn't solid at all. its just valve timed all their doors distances well. I'll have to add a clip. thanks for the notice
1) triggers don't give these blue dots
2)ability do delete blue dots
3)cube accepter ,it's something like the accepter for the pellet , but in the pellet accepter you will br able to select what to accept like : Accept - Pellets,Cube,Comapnion Cube,frankenturret,sphere,
4) personality cores
5)GLaDOS
i would be really happy if you would make the cube accepter
Ben: Why not add in an XOR? You can build the NOT into the OR. (I'm asking because I have a Hammer map which uses a lot of XOR logic.)
Okay, I can add that. It will be laggy to enable-disable them too fast, since it requires scripting (finding the nearest trigger_catapult), but significantly only if you have a lot right near each other (id est, a rollercoaster). >:D
That works, if you can't see stuff getting fizzled.
Can't you put a counter on any class? I thought I'd tried that and it worked on an unclassed object.
GLaDOS would just be a waste, and so would cores. Hammer, please. And if you really want them, make your warm light strip a core or GLaDOS by editing the instance.
And in the future Valve will let you freely remove the lights
I'm not making any new items for the BEE
however the BEE2 will have many new items, so we'll see.