The future:
workshop_derp.pngI am new to puzzle creating and I have questions, plz help
HMW wrote:
The future:workshop_derp.png
oh the horror!

(Originally, that entry was DaMaGepy's outdoor map, which was #1 for a few short, sweet days.)

I wonder if adding a picture of a middle finger with a companion cube (possibly blocking the middle finger) over it would make this map more popular. http://steamcommunity.com/sharedfiles/f ... d=87676016
Edit: I added the pictures to the file.
I think Cave Johnson will be dead again just to see this -.-
FourthReaper wrote:
For the love of god, though, don't do that. Map well and map for yourself.
If people mapped for themselves, the Workshop wouldn't need to be there. People map because there are people who want to play maps, and mappers want their maps to be played.
Mr Waterhandle wrote:
Ahahahaha
I wonder if adding a picture of a middle finger with a companion cube (possibly blocking the middle finger) over it would make this map more popular. http://steamcommunity.com/sharedfiles/f ... d=87676016
Edit: I added the pictures to the file.
HAHAHAHAHAHA..... Man, I think this thread is becoming really interesting! I think it could be named "The Workshop Laboratories: a psychological experiment on recent abnormally high levels of dumbness and stupidity residing in Portal2 players".
I liked much the article written by HMW, "The future"... 
We could REALLY prepare a contest on this: Would you be able to get the highest ranking in the workshop by making the worst map ever? C'mon future mapper! rack your brain and manage to find the most efficient techniques and meneuvers to manipulate ppl's attention to be dragged to your map!
I apologize for this
. Indeed, I'll play your map later today and let you know what I think ![]()
You could try it, and you'll probably realize it's a joke of sorts, it requires a bit of a trick that's probably never ever anywhere else useful, but it's not a 'walk to the end of the corridor' map, as it appears to be.
Alexander Bell wrote:
I can help you with Hammer if nobody else is. I'm not great but I know the basics (and a little more), I searched sui king on steam but you didn't come up.
Alexander Bell wrote:
I really don't see why its a bad thing that I choose to do things once instead of every time I make a map.
Because when someone sees a hammer made map with a warm light, they thing "Wow. What a cool idea. This person must have worked hard to make all this work.". When someone sees a lazy mapper do it in a PeTI map, they think "this guy just wants people to play his map, even though it took 2 minutes in the in game editor, and 5 in hammer."
Get the difference?
@chicken
wut
@felix
are they still doing that? I signed out and they looked normal still...
Also, it is true that building a map in Hammer uses less entities? Because I just had to scrap a large part of my current project for it to fit the limit, so that would be really good if I could export and it would suddenly all fit. ^.^