I am new to puzzle creating and I have questions, plz help

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HMW
806 Posts
Posted Aug 02, 2012
Replied 12 hours later

The future:

workshop_derp.png
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BenVlodgi
633 Posts
Posted Aug 02, 2012
Replied 3 hours later

HMW wrote:
The future:

workshop_derp.png

oh the horror!

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ChickenMobile
2,460 Posts
Posted Aug 02, 2012
Replied 1 hour later
Nooooooooooooooooooooooooooooooooooooooooooooo!
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The Irate Pirate
236 Posts
Posted Aug 03, 2012
Replied 10 hours later
Gentlemen, science is in jeopardy.
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HMW
806 Posts
Posted Aug 04, 2012
Replied 1 day later
...and I have actually played and favourited one of those, judging by the icons.

(Originally, that entry was DaMaGepy's outdoor map, which was #1 for a few short, sweet days.)

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Mr Waterhandle
88 Posts
Posted Aug 07, 2012
Replied 2 days later
Ahahahaha

I wonder if adding a picture of a middle finger with a companion cube (possibly blocking the middle finger) over it would make this map more popular. http://steamcommunity.com/sharedfiles/f ... d=87676016

Edit: I added the pictures to the file.

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siuking666
12 Posts
Posted Aug 10, 2012
Replied 3 days later
That...is really crapp--oh what?--No, creepy!

I think Cave Johnson will be dead again just to see this -.-

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Yenwood
95 Posts
Posted Aug 16, 2012
Replied 5 days later

FourthReaper wrote:
For the love of god, though, don't do that. Map well and map for yourself.

If people mapped for themselves, the Workshop wouldn't need to be there. People map because there are people who want to play maps, and mappers want their maps to be played.

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tanger2b
70 Posts
Posted Aug 16, 2012
Replied 4 minutes later
I tend to be happy that I had the persistence to finish a map, regardless if anyone plays it, because those who do get a treat.
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josepezdj
2,386 Posts
Posted Aug 16, 2012
Replied 1 hour later

Mr Waterhandle wrote:
Ahahahaha

I wonder if adding a picture of a middle finger with a companion cube (possibly blocking the middle finger) over it would make this map more popular. http://steamcommunity.com/sharedfiles/f ... d=87676016

Edit: I added the pictures to the file.

HAHAHAHAHAHA..... Man, I think this thread is becoming really interesting! I think it could be named "The Workshop Laboratories: a psychological experiment on recent abnormally high levels of dumbness and stupidity residing in Portal2 players".

I liked much the article written by HMW, "The future"...

We could REALLY prepare a contest on this: Would you be able to get the highest ranking in the workshop by making the worst map ever? C'mon future mapper! rack your brain and manage to find the most efficient techniques and meneuvers to manipulate ppl's attention to be dragged to your map!

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Mr Waterhandle
88 Posts
Posted Aug 16, 2012
Replied 53 minutes later
Wait, are you saying it's the worst map ever? While it's obviously not a serious effort on my part, I don't think it's deserving of that lofty title.
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josepezdj
2,386 Posts
Posted Aug 16, 2012
Replied 39 minutes later
Man, I'm sorry! I didn't really mean that... Due to the previous posts, I was only joking about how a map becomes popular when it's not a good map and it only shows an "atractive" picture. I mentioned HMW's joke about it. When I saw your picture, I didn't even considered there was a serious map behind

I apologize for this . Indeed, I'll play your map later today and let you know what I think

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Mr Waterhandle
88 Posts
Posted Aug 16, 2012
Replied 11 minutes later
Haha, no don't get me wrong, it's definately not a serious map.

You could try it, and you'll probably realize it's a joke of sorts, it requires a bit of a trick that's probably never ever anywhere else useful, but it's not a 'walk to the end of the corridor' map, as it appears to be.

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Alexander Bell
306 Posts
Posted Aug 16, 2012
Replied 12 hours later
I can help you with Hammer if nobody else is. I'm not great but I know the basics (and a little more), I searched sui king on steam but you didn't come up.
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Yenwood
95 Posts
Posted Aug 16, 2012
Replied 3 hours later

Alexander Bell wrote:
I can help you with Hammer if nobody else is. I'm not great but I know the basics (and a little more), I searched sui king on steam but you didn't come up.

Here

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FelixGriffin
2,680 Posts
Posted Aug 16, 2012
Replied 19 minutes later
Alexander, you said yourself that you use a horribly klugey version of the PTI to make your maps.
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Alexander Bell
306 Posts
Posted Aug 16, 2012
Replied 49 minutes later
I really don't see why its a bad thing that I choose to do things once instead of every time I make a map.
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portal2tenacious
393 Posts
Posted Aug 17, 2012
Replied 1 hour later

Alexander Bell wrote:
I really don't see why its a bad thing that I choose to do things once instead of every time I make a map.

Because when someone sees a hammer made map with a warm light, they thing "Wow. What a cool idea. This person must have worked hard to make all this work.". When someone sees a lazy mapper do it in a PeTI map, they think "this guy just wants people to play his map, even though it took 2 minutes in the in game editor, and 5 in hammer."

Get the difference?

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Alexander Bell
306 Posts
Posted Aug 17, 2012
Replied 7 hours later
Take my bomb dropper for example, P2. I spent about 2 hours making that (I'd never used an env_entity_maker before and didn't know it spawned with offset based on where the template item is in respect to the point_template), but because I replaced a useless thing in the PTI (dropperless sphere) with it, I can put it in any map I make with just 3 simple clicks. Think about it, its easier to do it my way than it is to do it every time I want one in Hammer. You said yourself that warm light strips would take 5 minutes to place in Hammer, but instead I only needed to spend 30 secs editing my light strip instance, and blam. Now I can put warm light strips in every map in just 5 secs.

@chicken
wut

@felix

are they still doing that? I signed out and they looked normal still...

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Ravoria
37 Posts
Posted Sep 16, 2012
Replied 30 days later
I saw an interesting perspective on the rollercoaster infestation a while ago: people who like rollercoasters deliberately subscribe them and then upvote, whereas we just avoid them altogether. A possible solution would be to downvote obvious crap whenever we see it
Also, it is true that building a map in Hammer uses less entities? Because I just had to scrap a large part of my current project for it to fit the limit, so that would be really good if I could export and it would suddenly all fit. ^.^