Deploying a Wheatley Screen?
Then there are a few proxy inputs called "close", "open_straight", "open_30", and "open_45" IIRC. Those make it go in and come out at different angles. Maybe inheriting from the panel class would let you use those in the PTI?
Personally, I think you're making it much harder on yourself using the PTI to such an extent. Just learn to use Hammer!
I just got it to play animations and everything, but now it won't show anything. I have the Wheatley studio and all I did with it was remove the npc_wheatley_boss and replace it with a prop_dynamic (npcs/glados/glados_animation) and ofc set an animation on GLaDOS
FelixGriffin wrote:
Personally, I think you're making it much harder on yourself using the PTI to such an extent. Just learn to use Hammer!
npc_msleeper_boss wrote:
FelixGriffin wrote:Personally, I think you're making it much harder on yourself using the PTI to such an extent. Just learn to use Hammer!
tanger2b wrote:
npc_msleeper_boss wrote:FelixGriffin wrote:
Personally, I think you're making it much harder on yourself using the PTI to such an extent. Just learn to use Hammer!
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But think about it, if its something you're going to use in every map, wouldn't it be easier to edit an instance instead of placing a func_instance, finding the file, clicking it, aligning it correctly, making sure it doesn't leak blah blah blah? Just do all that once, and blam. done forever.
tanger2b wrote:
npc_msleeper_boss wrote:FelixGriffin wrote:
Personally, I think you're making it much harder on yourself using the PTI to such an extent. Just learn to use Hammer!
wstrika wrote:
I seriously cannot stop laughing.