DOOR ....................................................button
i have managed to delete them one time yesterday but have no idea how i did this, i addded stairs and them the blue dots returned.... i use the BEE MOD
Supermarioportal2, I guess you're mapping with the puzzle creator, well I think it automatically siganalizes the connections between a button and the entity it activates/deactivates. this is helpful for the player, so, why would you need to remove that? would you like to use square-shaped symbols instead?
josepezdj wrote:
Why posting 3 times the same new topic?? Some please erase the other 2...Supermarioportal2, I guess you're mapping with the puzzle creator, well I think it automatically siganalizes the connections between a button and the entity it activates/deactivates. this is helpful for the player, so, why would you need to remove that? would you like to use square-shaped symbols instead?
i accidetally presed the sumbit button 3 times, also i'm using triggers so how to say... in my map walls are destroyed something like so when you come near it it fixes, and it looks stupid with these blue dots
What makes antlines dissapear? Well, when there are a lot of connections, the appereance of them becomes quite glitchy. This can be really frustrating if you want certain antlines to appear.
However, if you can settle for symbols, you could make a seperate area that the player can't access, and have a lazer + receiver (or relay) there, and your trigger (button or whatever) activates the lazer, which hits the receiver, which activates the thing you want to activate.
edit
Oh, now I saw the Beemod. Well, I'm not sure if the Beemod works like the PetI editor in that respect, but you could still try the above out.
Anyway, just surround the trigger with light strips, or surround the door with light strips.
Off topic: Has anyone else noticed that connection lines are much neater now in the PTI?