Removing Blue dots

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supermarioportal2
83 Posts
Posted Aug 16, 2012
How i can remove these blue dots that's are created when you connect something to soemthing else like :
DOOR ....................................................button
i have managed to delete them one time yesterday but have no idea how i did this, i addded stairs and them the blue dots returned.... i use the BEE MOD
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josepezdj
2,386 Posts
Posted Aug 16, 2012
Replied 14 minutes later
Why posting 3 times the same new topic?? Some please erase the other 2...

Supermarioportal2, I guess you're mapping with the puzzle creator, well I think it automatically siganalizes the connections between a button and the entity it activates/deactivates. this is helpful for the player, so, why would you need to remove that? would you like to use square-shaped symbols instead?

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supermarioportal2
83 Posts
Posted Aug 16, 2012
Replied 23 minutes later

josepezdj wrote:
Why posting 3 times the same new topic?? Some please erase the other 2...

Supermarioportal2, I guess you're mapping with the puzzle creator, well I think it automatically siganalizes the connections between a button and the entity it activates/deactivates. this is helpful for the player, so, why would you need to remove that? would you like to use square-shaped symbols instead?

i accidetally presed the sumbit button 3 times, also i'm using triggers so how to say... in my map walls are destroyed something like so when you come near it it fixes, and it looks stupid with these blue dots

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Mr Waterhandle
88 Posts
Posted Aug 16, 2012
Replied 16 minutes later
Unfortunately, currently there is no way to really do this in the PetI editor. There are rumours that Valve will add more options for this later.

What makes antlines dissapear? Well, when there are a lot of connections, the appereance of them becomes quite glitchy. This can be really frustrating if you want certain antlines to appear.

However, if you can settle for symbols, you could make a seperate area that the player can't access, and have a lazer + receiver (or relay) there, and your trigger (button or whatever) activates the lazer, which hits the receiver, which activates the thing you want to activate.

edit
Oh, now I saw the Beemod. Well, I'm not sure if the Beemod works like the PetI editor in that respect, but you could still try the above out.

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Alexander Bell
306 Posts
Posted Aug 16, 2012
Replied 3 hours later
Am I the only one who wishes the squares were 128x128 decals, and not tiny nearly invisible overlays?

Anyway, just surround the trigger with light strips, or surround the door with light strips.

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FelixGriffin
2,680 Posts
Posted Aug 16, 2012
Replied 4 minutes later
Actually, it might be nice if someone added an object inheriting frim the lightstrip class which is just a blank instance. Placing it would redirect lightstrips invisibly.
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Alexander Bell
306 Posts
Posted Aug 16, 2012
Replied 2 minutes later
You could just delete the light strip and light from the BEEmod warm light strip, and just make your normal light strips warm if you really want warm light.
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FelixGriffin
2,680 Posts
Posted Aug 16, 2012
Replied 12 hours later
Honestly. If you don't understand how something like editoritems.txt or instancing works, don't try to just beat it apart. Don't ever edit stock instances. Make a copy. And editing the warm light like that would lead to horrendous optimization problems from the big holes you left in the walls.
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Alexander Bell
306 Posts
Posted Aug 16, 2012
Replied 1 hour later
There are no holes in the walls from removing light strips. Its just a prop and a portal bumper...
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FelixGriffin
2,680 Posts
Posted Aug 17, 2012
Replied 9 hours later
...But the prop needs to fit somewhere, it isn't perfectly flat. It has a little bit of depth.
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Alexander Bell
306 Posts
Posted Aug 17, 2012
Replied 50 minutes later
Go and put one in the PTI and remove it in Hammer, the prop just goes in the brush, no hole. Not sure why it doesn't cause zfighting, but trust me - I've removed lots of light strips in my early Hammer days - I put them in the PTI to block stupidly tangled lines and then just removed the light strips.

Off topic: Has anyone else noticed that connection lines are much neater now in the PTI?

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HubbleMuffin
3 Posts
Posted Aug 17, 2012
Replied 3 hours later
There's a new feature in the PTI to do that. Right click, and it's below "Remove Connections"
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supermarioportal2
83 Posts
Posted Aug 17, 2012
Replied 49 minutes later
HURRAY ! IN THE NEW PETI UPDATE THEY ADDED THE ABILITY TO REMOVE THE LINES ! ALSO CO-OP NOW WORKS CAUSE I DIDN'T HAVED ANY UPDATES I JUST RESTARTED STEAM
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The Irate Pirate
236 Posts
Posted Aug 17, 2012
Replied 1 hour later
I was starting to lose faith in Valve, this week has changed all that.