Partner doesn't see custom coop skin.
Thank you,
NeXT-Gen_P0rtal
FelixGriffin wrote:
However, you can use a bit of trickery to switch to a custom model if they have it too.
Really? What kind of trickery?
EDIT: I suppose (if my partner were willing) I could supply my partner with the skin(s) and a couple of customized pak01_dir files for when they are the host or hostee. Anyone have a better solution?
FelixGriffin wrote:
Editing the script to change the model when using a certain item. No VPK's needed.
Okay. And, umm, how exactly would I go about doing that? What script? What language? Is this easy to do? Is it host side or server side? I've googled, and tried to find stuff, but I haven't found anything useful.
There are scripts in the portal2/scripts folder which control each item in Co-op. If you edit your script, it will make it so that that item changes your playermodel. Hex and reskin a model, then edit the script. You can even make that particular map override the script, so whenever it's played that itme changes your skin.
Everything in the DLC overrides the normal files (later DLC's even more so).
How does the Chell/Mel mod work? It must use those files.
FelixGriffin wrote:
Really? I thought it was right there!How does the Chell/Mel mod work? It must use those files.
Really. As far as I can tell, there are no scripts to do with coop model loading.
Wait, you mean somebody already did a Chell/Mel coop thing? ***I*** was going to do that!! 