Partner doesn't see custom coop skin.

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NeXT-Gen_P0rtal
74 Posts
Posted Aug 20, 2012
So, I've made myself a skin for Atlas. A cool one. But, my partner can't see it. Using the tutorial here, I made a skin, and I can see it in my Robot Enrichment and on myself in the PTI coop maker. I read in the previously mentioned thread that the only way for my partner to see it was if they also had the same skin and pak file. Is this true? Is there another workaround?

Thank you,

NeXT-Gen_P0rtal

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supermarioportal2
83 Posts
Posted Aug 20, 2012
Replied 4 minutes later
yes, you partner also needs the skin. or else he won't see it
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NeXT-Gen_P0rtal
74 Posts
Posted Aug 20, 2012
Replied 23 minutes later
Why? Doesn't your partner see the skin when you buy one from the store? Why wouldn't they be able to see your custom skin?
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Mevious
205 Posts
Posted Aug 20, 2012
Replied 10 minutes later
The rendering is done on the client side, meaning your partner will only see what his computer can produce. If he doesn't have the custom texture then he won't be able to render it. The reason the store bought skins work is because every client has access to them.
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FelixGriffin
2,680 Posts
Posted Aug 20, 2012
Replied 1 hour later
However, you can use a bit of trickery to switch to a custom model if they have it too.
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NeXT-Gen_P0rtal
74 Posts
Posted Aug 20, 2012
Replied 6 minutes later

FelixGriffin wrote:
However, you can use a bit of trickery to switch to a custom model if they have it too.

Really? What kind of trickery?

EDIT: I suppose (if my partner were willing) I could supply my partner with the skin(s) and a couple of customized pak01_dir files for when they are the host or hostee. Anyone have a better solution?

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FelixGriffin
2,680 Posts
Posted Aug 20, 2012
Replied 3 hours later
Editing the script to change the model when using a certain item. No VPK's needed.
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NeXT-Gen_P0rtal
74 Posts
Posted Aug 20, 2012
Replied 15 minutes later

FelixGriffin wrote:
Editing the script to change the model when using a certain item. No VPK's needed.

Okay. And, umm, how exactly would I go about doing that? What script? What language? Is this easy to do? Is it host side or server side? I've googled, and tried to find stuff, but I haven't found anything useful.

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FelixGriffin
2,680 Posts
Posted Aug 21, 2012
Replied 19 hours later
Both players need to do it, there isn't really a "server" for Portal 2 co-op. It also isn't really a "language", unless you count Valve KeyValues.

There are scripts in the portal2/scripts folder which control each item in Co-op. If you edit your script, it will make it so that that item changes your playermodel. Hex and reskin a model, then edit the script. You can even make that particular map override the script, so whenever it's played that itme changes your skin.

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NeXT-Gen_P0rtal
74 Posts
Posted Aug 21, 2012
Replied 7 minutes later
Hmm, sounds interesting. I will look into this. Thanks! :1up:
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NeXT-Gen_P0rtal
74 Posts
Posted Aug 21, 2012
Replied 4 hours later
I looked through that folder... I can't seem to find anything related to coop models/textures.
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ChickenMobile
2,460 Posts
Posted Aug 22, 2012
Replied 6 hours later
Try looking in the DLC folders n such. Or the pak01_dir itself.

Everything in the DLC overrides the normal files (later DLC's even more so).

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NeXT-Gen_P0rtal
74 Posts
Posted Aug 22, 2012
Replied 3 hours later
Searching.... Searching.... No dice. pak01_dir only has scripts for screens (Co-op step/portal counter, etc) DLC 1 and 2, zilch. Well, I suppose it's not that important.
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FelixGriffin
2,680 Posts
Posted Aug 22, 2012
Replied 8 hours later
Really? I thought it was right there!

How does the Chell/Mel mod work? It must use those files.

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NeXT-Gen_P0rtal
74 Posts
Posted Aug 22, 2012
Replied 48 minutes later

FelixGriffin wrote:
Really? I thought it was right there!

How does the Chell/Mel mod work? It must use those files.

Really. As far as I can tell, there are no scripts to do with coop model loading.

Wait, you mean somebody already did a Chell/Mel coop thing? ***I*** was going to do that!! :1dn:

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NeXT-Gen_P0rtal
74 Posts
Posted Aug 24, 2012
Replied 2 days later
No other ideas?
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NeXT-Gen_P0rtal
74 Posts
Posted Aug 26, 2012
Replied 1 day later
A temporary(?) solution: I buy a skin that my friends don't have from the Portal 2 store, and tell it to go for my custom file instead of the standard skin file. That way, I can give my partner the pak file and the skin, so when I play it'll show my custom skin automatically.