Custom skins not working [SOLVED (not really) ]
NeXT-Gen_P0rtal wrote:
supermarioportal2 wrote:and... ?
It's not an instantaneous process. I have to configure the files, load the game, find Wheatley, take pics, upload them....
i should give you the pak01.dir
now ?
supermarioportal2 wrote:
HURRAY ! THAT'S WORKS ! THANK YOU SO MUCH FOR YOU HELP
Great! Good thing you did, because I still haven't and I need to go somewhere now anyway!
supermarioportal2 wrote:
HURRAY ! THAT'S WORKS ! THANK YOU SO MUCH FOR YOU HELP
EDIT: Also, maybe you could tell us how did it? 
@up personality_spher1 ? that's the way i did it
supermarioportal2 wrote:
okay everything works fine except... well after the core transfer Wheatley's eye color is blue ! in the boss fight his eye is red but after the core transfer his eye is blue. thats' the only problem i'm having.
@up personality_spher1 ? that's the way i did it
That's odd. Maybe they use different models.
I mean, did you modify the pak01_dir file? The VMT file? Anything like that.
NeXT-Gen_P0rtal wrote:
supermarioportal2 wrote:okay everything works fine except... well after the core transfer Wheatley's eye color is blue ! in the boss fight his eye is red but after the core transfer his eye is blue. thats' the only problem i'm having.
@up personality_spher1 ? that's the way i did itThat's odd. Maybe they use different models.
I mean, did you modify the pak01_dir file? The VMT file? Anything like that.
i extracted the needed files like in the mediafire link changed everyting to red and it works Wheatley's eye is red but the only issue is after the core transfer where his eye is blue on the boss fight his eye is still red @
ent_fire !Picker color 255 0 0 (when pointing at him)
if you want to change wheatley's eye red you have to make a mod, or a new model.
2 things:
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As mentioned above your problem is that at first you've got the npc_personality_core entity, but as soon as you place it in the final socket it becomes the npc_wheatley_boss entity. Both must be using different models/materials... So first you must know what models is npc_wheatley_boss using (I'll try to check that myself later at home)
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The easiest way for achieving this is to to create a new folder under portal 2/ called portal2_dlc3 and, once you've found the models/materials that npc_wheatley_boss uses and customized the materials (there's no need for modelling or even hexing the models) upon your desire, you'll have to make a new pak01_dir.vpk file into portal2_dlc3 preserving the structure of folders of the original files (e.g. materials/models/npcs/... or whatever...). This must be done this way because of 2 reasons: vpk files overrides folders, and a dlc[n] has priority over the rest dlc[<n]
As Ben said, it's another option to create a mod and locate it into sourcemods folder, but I think above is a simpler solution 
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