Custom skins not working [SOLVED (not really) ]

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supermarioportal2
83 Posts
Posted Aug 21, 2012
Replied 7 minutes later

NeXT-Gen_P0rtal wrote:
supermarioportal2 wrote:

and... ?

It's not an instantaneous process. I have to configure the files, load the game, find Wheatley, take pics, upload them....

i should give you the pak01.dir
now ?

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supermarioportal2
83 Posts
Posted Aug 21, 2012
Replied 20 minutes later
HURRAY ! THAT'S WORKS ! THANK YOU SO MUCH FOR YOU HELP
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NeXT-Gen_P0rtal
74 Posts
Posted Aug 21, 2012
Replied 4 minutes later

supermarioportal2 wrote:
HURRAY ! THAT'S WORKS ! THANK YOU SO MUCH FOR YOU HELP

Great! Good thing you did, because I still haven't and I need to go somewhere now anyway!

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NeXT-Gen_P0rtal
74 Posts
Posted Aug 21, 2012
Replied 3 hours later

supermarioportal2 wrote:
HURRAY ! THAT'S WORKS ! THANK YOU SO MUCH FOR YOU HELP

:postpics:

EDIT: Also, maybe you could tell us how did it? :lol:

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supermarioportal2
83 Posts
Posted Aug 22, 2012
Replied 18 hours later
okay everything works fine except... well after the core transfer Wheatley's eye color is blue ! in the boss fight his eye is red but after the core transfer his eye is blue. thats' the only problem i'm having.
@up personality_spher1 ? that's the way i did it
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NeXT-Gen_P0rtal
74 Posts
Posted Aug 22, 2012
Replied 1 hour later

supermarioportal2 wrote:
okay everything works fine except... well after the core transfer Wheatley's eye color is blue ! in the boss fight his eye is red but after the core transfer his eye is blue. thats' the only problem i'm having.
@up personality_spher1 ? that's the way i did it

That's odd. Maybe they use different models.

I mean, did you modify the pak01_dir file? The VMT file? Anything like that.

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supermarioportal2
83 Posts
Posted Aug 22, 2012
Replied 1 hour later

NeXT-Gen_P0rtal wrote:
supermarioportal2 wrote:

okay everything works fine except... well after the core transfer Wheatley's eye color is blue ! in the boss fight his eye is red but after the core transfer his eye is blue. thats' the only problem i'm having.
@up personality_spher1 ? that's the way i did it

That's odd. Maybe they use different models.

I mean, did you modify the pak01_dir file? The VMT file? Anything like that.

i extracted the needed files like in the mediafire link changed everyting to red and it works Wheatley's eye is red but the only issue is after the core transfer where his eye is blue on the boss fight his eye is still red @

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supermarioportal2
83 Posts
Posted Aug 23, 2012
Replied 1 day later
help ?
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NeXT-Gen_P0rtal
74 Posts
Posted Aug 23, 2012
Replied 2 minutes later
Sorry, this is where my knowledge meets its limits.
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supermarioportal2
83 Posts
Posted Aug 23, 2012
Replied 7 minutes later
help from someone else ?
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FelixGriffin
2,680 Posts
Posted Aug 23, 2012
Replied 4 hours later
Isn't it a different model there?
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HalfPortalLife3
20 Posts
Posted Aug 23, 2012
Replied 4 hours later
What is this for, a screenshot? If you just want a red Wheatley for a screenshot then just use the console.

ent_fire !Picker color 255 0 0 (when pointing at him)

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supermarioportal2
83 Posts
Posted Aug 24, 2012
Replied 6 hours later
i jsut want A FULLY RED WHEATLEY EYE ! not a screenshot , here are the modyfied files : http://www.mediafire.com/?oe9jjq9pjsec2bp
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supermarioportal2
83 Posts
Posted Aug 24, 2012
Replied 5 hours later
Help ?
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CamBen
973 Posts
Posted Aug 28, 2012
Replied 3 days later
Wheatley uses a different model after the core transfer. Try searching in hammer wheatley_glados or vice versa. That is the model you need to change.
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BenVlodgi
633 Posts
Posted Nov 07, 2012
Replied 2 months later
tldr
if you want to change wheatley's eye red you have to make a mod, or a new model.
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josepezdj
2,386 Posts
Posted Nov 08, 2012
Replied 5 hours later
@supermarioportal: so are you not even making a custom map where to include a customized wheatley? is this just for the stock campaign? and is it only the red eye the only thing you want to change from all the game? :eek:

2 things:

  • As mentioned above your problem is that at first you've got the npc_personality_core entity, but as soon as you place it in the final socket it becomes the npc_wheatley_boss entity. Both must be using different models/materials... So first you must know what models is npc_wheatley_boss using (I'll try to check that myself later at home)

  • The easiest way for achieving this is to to create a new folder under portal 2/ called portal2_dlc3 and, once you've found the models/materials that npc_wheatley_boss uses and customized the materials (there's no need for modelling or even hexing the models) upon your desire, you'll have to make a new pak01_dir.vpk file into portal2_dlc3 preserving the structure of folders of the original files (e.g. materials/models/npcs/... or whatever...). This must be done this way because of 2 reasons: vpk files overrides folders, and a dlc[n] has priority over the rest dlc[<n]

As Ben said, it's another option to create a mod and locate it into sourcemods folder, but I think above is a simpler solution :wink:

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FelixGriffin
2,680 Posts
Posted Nov 08, 2012
Replied 3 hours later
Old thread!
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josepezdj
2,386 Posts
Posted Nov 09, 2012
Replied 23 hours later
tldr (sorry :lol: )