Env_sprites all messed up

Avatar
CamBen
973 Posts
Posted Aug 30, 2012
I was testing out a concept I had in hammer, and ingame, the sprites appear like the pic I attached.

I tried verifying my game cache, and searching for help on the forum, I seem to be having this problem alone. in hammer, it shows the black outline as well.

Images 1
Post image 1
Advertisement
Registered users don’t see ads! Register now!
Avatar
FelixGriffin
2,680 Posts
Posted Aug 30, 2012
Replied 2 minutes later
Did you set the render mode properly? :wink:

It should probably be World Space Glow for what you want.

Avatar
ChickenMobile
2,460 Posts
Posted Aug 30, 2012
Replied 1 hour later

FelixGriffin wrote:
World Space Glow

Avatar
CamBen
973 Posts
Posted Aug 30, 2012
Replied 1 hour later
thanks! I never really knew about that whole thing, I can use my sprites again now! :thumbup:
Avatar
Brainstone
401 Posts
Posted Aug 31, 2012
Replied 6 hours later
Just a question: I was always using additive. What is the differnece to world space glow? should I better be using the last?
Avatar
FelixGriffin
2,680 Posts
Posted Aug 31, 2012
Replied 2 hours later
Glow and World Space Glow are supposed to be better for sprites. I don't think there's much difference though.
Avatar
HMW
806 Posts
Posted Sep 01, 2012
Replied 1 day later
"World space glow" means that the sprite will be scaled depending on the viewing distance.
If it's set to just "Glow", then it will always be the same size on the screen. (Somewhat like the purple origin handle in Hammer.)

As for which one is better: just try them both and choose the one you like best!

Avatar
FelixGriffin
2,680 Posts
Posted Sep 01, 2012
Replied 41 minutes later
I mean, between World Space Glow and Additive.
Avatar
HMW
806 Posts
Posted Sep 01, 2012
Replied 4 hours later
That's a good question. I quickly tried it out and it turns out that there is a difference:

sprites.jpg

Left is "additive", right is "world space glow".
If you look carefully, you can see that the "additive" one intersects with surrounding objects, while the "world space glow" one is rendered in front of everything. (As long as its centre is visible.)

Advertisement
Registered users don’t see ads! Register now!
Avatar
FelixGriffin
2,680 Posts
Posted Sep 01, 2012
Replied 2 hours later
That makes sense, thanks.